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  1. #1
    Player
    MorbolvampireQueen6's Avatar
    Join Date
    Jan 2019
    Location
    gridania
    Posts
    640
    Character
    Nagini Kagon
    World
    Brynhildr
    Main Class
    Astrologian Lv 80

    Magi/combos and healers

    So three things honestly need to be said and ppl are avoiding it i guess... but first combos should be for all jobs not just physical and combo fusion like pvp should be used open world etc.


    First in pvp u got 1 hotbar slot with 3 abilitys in it this combo1-2 should be allowed to use outside pvp for most jobs.. Thats just a simple way 2 fix this to many ability nonsense.

    Second Combo/Combo effects for all

    so Combos need to be used in all jobs that cause stacking effects for example

    Fire all fire spells --each time casted in a target places a 1min burn token after four burn tokens on the target they suffer burns.

    blizzard and other abilitys same thing but with a relevant effect to the spell castd.

    this would also help whm four wind tokens would create wind bite stone etc this would make elements we use actually mean something.

    Next summoner bio,ruin,miasem needs to be replaced after lvl 50 with primal commands they can still be dots or w,e but based on summon we have up.


    next Rdm flare,holy needs to be removed/replaced with something that isn't the signature if whm,blm unless u plan to give whm,blm their stronger signatures outside limit break aka comet,meteor


    finnaly if you think healers don't have identity your using them wrong

    whm are the holy priest hood that is their identity as it should be

    scholar- is the planner and plotter using strategy and pets to assist the party that is their identity as it is suppose to be.

    Ast- we are the time users healing with time/space and using cards to give boost based on the stars that is our identity.

    this regen,barrier nonsense is not how identity works.

    Next: healers arebalanced your enemies just have no counters..

    what do i mean give ur enemys a brain ... with abilitys 2 dispel regen,shields....

    your groups will always work the same with good tanks and that is the proplem not the healers...

    next remove vercure,and chemistery those two abilitys need extreme need or removed that would help healers balance 2 more often healing
    (0)

  2. #2
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    "this regen,barrier nonsense is not how identity works."

    I can't take you seriously if this is something you're actually going to say. A job's literal mechanic is its identity, WHM is a cardless AST, which makes it inherently worse for optimization, which is why so many people have issue with it.
    (11)



    Baby, tell me, what's your motive?

  3. #3
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    I'll be honest: I stopped reading at "combo fusion". No, thank you.

    Also, not every job needs a 1-2-3.
    (13)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  4. #4
    Player
    MorbolvampireQueen6's Avatar
    Join Date
    Jan 2019
    Location
    gridania
    Posts
    640
    Character
    Nagini Kagon
    World
    Brynhildr
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by ErryK View Post
    "this regen,barrier nonsense is not how identity works."

    I can't take you seriously if this is something you're actually going to say. A job's literal mechanic is its identity, WHM is a cardless AST, which makes it inherently worse for optimization, which is why so many people have issue with it.
    first that is no were near true ive seen over 90 ppl in the past 2 weeks maiming as whm.

    not everyone is a elitest or caring about that nonsense...

    in Rpgs the identity is a theme of the job its abilitys are meha at best


    ppl play dragoon because they love dragon theme only..

    i play ast cuz i love card captor sakura and time/space

    ppl play what they love theme wise regardless of what ever nonsense


    smn is op today but i will never play it do u know y..

    because IT DOES NOT HAVE THE SUMMONER THEME..

    its literaly just a trash version of wows warlock
    (0)

  5. #5
    Player
    Johaandr's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    642
    Character
    Bell Jee
    World
    Phantom
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ErryK View Post
    "this regen,barrier nonsense is not how identity works."

    I can't take you seriously if this is something you're actually going to say. A job's literal mechanic is its identity, WHM is a cardless AST, which makes it inherently worse for optimization, which is why so many people have issue with it.
    Not hatin on jobs but wanted it to fix for you; AST is WHM with cards. Since uh... whm came first. So they got the first right of being original hehehehehehe
    (6)

  6. #6
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Johaandr View Post
    Not hatin on jobs but wanted it to fix for you; AST is WHM with cards. Since uh... whm came first. So they got the first right of being original hehehehehehe
    WHM is Scholarless Fairy.

    Fite me

    Quote Originally Posted by HyoMinPark View Post
    I'll be honest: I stopped reading at "combo fusion". No, thank you.

    Also, not every job needs a 1-2-3.
    It's true that not every job needs a 123.

    Though, it's an interesting concept to have the occasional 1-2 skill or something. Sort of like how RDM uses its dual cast to 12 into one of their long cast spells.

    Could have different mechanics in some cases, such as having 2 hard cast spells in a row such as a BLM having like Fire IV > Fire V wherein both are hard cast spells but the first either enables the second, or merely enhances is (Sort of like when DRG uses Fang and Claw + Wheeling Strike with the trait that gives the second one 100 bonus potency)

    But these such things should be used sparingly and should be justified by the gameplay it brings, rather than tacked on "Because melee has it"
    (1)

  7. #7
    Player
    MorbolvampireQueen6's Avatar
    Join Date
    Jan 2019
    Location
    gridania
    Posts
    640
    Character
    Nagini Kagon
    World
    Brynhildr
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Kalise View Post
    WHM is Scholarless Fairy.

    Fite me



    It's true that not every job needs a 123.

    Though, it's an interesting concept to have the occasional 1-2 skill or something. Sort of like how RDM uses its dual cast to 12 into one of their long cast spells.

    Could have different mechanics in some cases, such as having 2 hard cast spells in a row such as a BLM having like Fire IV > Fire V wherein both are hard cast spells but the first either enables the second, or merely enhances is (Sort of like when DRG uses Fang and Claw + Wheeling Strike with the trait that gives the second one 100 bonus potency)

    But these such things should be used sparingly and should be justified by the gameplay it brings, rather than tacked on "Because melee has it"
    it making elements mean something is more than enough reason let fire burn ppl frost give frost bite etc
    (0)

  8. #8
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,316
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    They're not going to make elemental attacks matter again for the players. I also think you either forgot or don't understand red mage in that it was born from both blm and whm and thus why having versions of cure, holy, flare and raise are part of their kit. It's also been their thing since the first game where they can cast both black and white magic with sometimes it costing more but same strength or it costing the same but not the same strength.
    (3)

  9. #9
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,238
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Combos are very boring and any job with a non-priority rotation already has to hit their buttons in a certain order so there's not much difference except the game isn't telling you "THIS IS THE BUTTON YOU NEED TO HIT NOW BECAUSE REASONS"
    (3)

  10. #10
    Player
    MorbolvampireQueen6's Avatar
    Join Date
    Jan 2019
    Location
    gridania
    Posts
    640
    Character
    Nagini Kagon
    World
    Brynhildr
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by SannaR View Post
    They're not going to make elemental attacks matter again for the players. I also think you either forgot or don't understand red mage in that it was born from both blm and whm and thus why having versions of cure, holy, flare and raise are part of their kit. It's also been their thing since the first game where they can cast both black and white magic with sometimes it costing more but same strength or it costing the same but not the same strength.
    rdm should have both white and black magic however ...IT SHOULD NOT HAVE THE SIGNATURES of the 2 jobs ...its only suppose to get the lesser blm,white magic not the ultimate moves
    (0)

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