So three things honestly need to be said and ppl are avoiding it i guess... but first combos should be for all jobs not just physical and combo fusion like pvp should be used open world etc.
First in pvp u got 1 hotbar slot with 3 abilitys in it this combo1-2 should be allowed to use outside pvp for most jobs.. Thats just a simple way 2 fix this to many ability nonsense.
Second Combo/Combo effects for all
so Combos need to be used in all jobs that cause stacking effects for example
Fire all fire spells --each time casted in a target places a 1min burn token after four burn tokens on the target they suffer burns.
blizzard and other abilitys same thing but with a relevant effect to the spell castd.
this would also help whm four wind tokens would create wind bite stone etc this would make elements we use actually mean something.
Next summoner bio,ruin,miasem needs to be replaced after lvl 50 with primal commands they can still be dots or w,e but based on summon we have up.
next Rdm flare,holy needs to be removed/replaced with something that isn't the signature if whm,blm unless u plan to give whm,blm their stronger signatures outside limit break aka comet,meteor
finnaly if you think healers don't have identity your using them wrong
whm are the holy priest hood that is their identity as it should be
scholar- is the planner and plotter using strategy and pets to assist the party that is their identity as it is suppose to be.
Ast- we are the time users healing with time/space and using cards to give boost based on the stars that is our identity.
this regen,barrier nonsense is not how identity works.
Next: healers arebalanced your enemies just have no counters..
what do i mean give ur enemys a brain ... with abilitys 2 dispel regen,shields....
your groups will always work the same with good tanks and that is the proplem not the healers...
next remove vercure,and chemistery those two abilitys need extreme need or removed that would help healers balance 2 more often healing