Again, I'm not really a developer so I don't know if they designed the fights this way or whatnot, but yeah. You would have to make sure the AST or the fights are designed appropriately (preferably both). Change these sorts of mechanics to do the same damage in 3 hits, thus allowing a reactionary heal that heals on damage taken to soften the blow of the hits so the tank can survive, for example. Or make it so that if the tank has one of these buffs on it factors in that healed HP to their own. Also, tanks have their own mitigation and cooldowns too. As for other players make sure you don't stand in the zone and make sure Raid-Wide AoE damage is appropriate for the health and gear people will be attempting these fights at.



Reply With Quote

