Weapons- Fan and Wand
a Talsman and Shrine Healer. curse
Shrine of Virtue - Places stationary shrine on the battle-field - link itself to target linking itself up heal them for 3200 potency every 5-10 seconds this is divided. by 4 for each player in your party its connected too. this spell only works if have 3 or more ppl in your
party this stay active this stays active 30 seconds has 180-240 second cd
8 man raids - 400 potency - 5 secs
4 man partys - 800 potency between every 8 seconds
3 people - 1000 potancy between 10 seconds -
now this may look strong on paper. but it isn't action it actually functions as totem
Spirit walker - enters the spirit realm to avoid all damage has enhanced movement speed and aoe heals all targets for 550 potency this aoe heal
down sides this isn't medica you actually have to move too your targets your trying very similar to cure III radius. duration of this ability also not very long so have to be quick move to ppl trying to heal while avoiding damage
you have it make it to point a to point b very swiftly
this spell most for when surrounded ground aoes that can kill ya. need to get your fast
Healing Breathe - instant cast massive cone aoe further away the targets are from you larger then range of this heal heal this heals for 700-800 potency this is seriously strong heal
cons high mp cost. decent cd
Bless - Buff Full Party - Duration 60ms
Everyone in your party is buffed they are Healing Magics are increased by 20% every party member this effects all healers in group or life drains anything that player use gain health back
Additional effect: every 3-5 seconds party members hp and mp are restored very small amounts
like at lvl70 its like 500 hp about 250 mp every 2-5 seconds
Haste - Buff Full Party - Skill Speed, Spell Speed and Movement speed is increased by 10-15% 60 mins
Reflect - creates a barrier around target player this completely nullifies any attack as long as that attack is used within 4 second window. if that attack is magic attack it be reflected back organial caster with "lowered potancy" animation of this ability if done right is totally out of this word
if this spell properly used by a skilled healer. this ability can stop tank-busters dealing damage to tank
however cons of this ability requires someone greatly skills know full well what monsters gonna do before you do it cause have 4 second window to stop a tank-buster this can only be done myself that truly mastered their job and final fantasy as whole
Stars Ayline - this heals all party members at 800 potency and healing is lowered by 10% for each person you heal. this create link from healer too each individual player on the battlefield. 5% all damage is shared for each person linked this way. if the target has card, arcane or buff all targets effected with these buffs as long as their linked. this also shares cooldown with similar abilities. that astralogin can use
link las up 5-10 seconds
This really Astra suggestion giving them stronger aoe heal that has second purpose
Time Distortion - freeze time to all enemies targets they cant move or perform actions completely from everything becomes back and white gray for 3-5 seconds - being while your whole team gets free actions out - in addition you before this skill ends pig up really fat chocobo drop it on bosses head.. scream "da-da-da-da" april fools
anyone watch jojos adventures... "Da Worldo" Dio freezes time itself
https://www.youtube.com/watch?v=GHo-a12mY9c