Quote Originally Posted by Mychael View Post
FTFY.

You can make money off non-casuals too. Not that casuals need to be ignored, but they don't need the entire game catered toward them.

Frankly, here's what it boils down to: A dungeon finder doesn't inherently support casuals or hardcores. However, it is more suited to casual content. The problem is that implementation is tricky because (if it works too well, so to speak, it could easily eliminate the need to do anything other than sit in a city; and if it doesn't work well enough, it would be just the same as not having one). Also, making content that can be completed with a Dungeon Finder group puts a limit on how challenging the content could be, as practically any setup would be able to win, or we'll end up with "OMG WHT IS TH POINT F HAVING A DUNGEON FINDR IF IT CANT MAKE A DECENT GRP" threads everywhere. So it can't be available for all content.

So instead of fighting over whether the casuals or hardcores should win the game (since that's all either side of this pointless argument seem to be capable of--not just you, Jink, I just happened to quote your post. :P), why don't you try to put forth ideas for a system that could please a everyone as many people as possible? I don't think it's an impossible goal...
Exactly this, the biggest fear of a content finder is that it will eventualy incorporate most if not all end game, and from looking back at other games usualy the hardcore content is hit hard due to this by being made easier from the demand of the casual players who with a content finder have easy access to dungeons not intended for their level of difficulty.
The other bad side is jsut as you said that it has a chance to make the game yet another "sit in town and que up" MMO with an in general antisocial community.

As I said before, there should be both hardcore and casual content.
Content such as(but not limited too) Nyzul Isle, WoW 5man dungeons and SWTOR flashpoints types is something that could be aimed for more casual play both difficulty and accessability wise, while raids, alliance style content then could stay challenging for the more hardcore audience.

With enough varations in each type of content every type of player would have something they could enjoy.
Just as I shouldn't demand everything be impossible hard in the game over the enjoyment of others(and I don't), others shouldnt demand everything in the game to be as easy and accessable as possible removing enjoyment from the ones who crave challenge.

I know its the internets and all, but is it too much to ask for some reason to be able to meet halfway?
We're not all Sith Lords here are we? <.<;