Quote Originally Posted by Zumi View Post
Still playing FFXI now people do spend the majority of time in Jeuno. SE expanded the shout channel to all 4 zones of jeuno and its called /yell. So you see shouts in any Jeuno zone. Pick ups for VW and Abyssea and exp form in Jeuno all day long. But now with that live shout monitoring thing on ffxiah http://www.ffxiah.com/shouts people can not even be logged in the game and if they see a shout they are interested in they can log in and send the guy a tell.

The thing about FFXI was there wasn't any hard content in the game at all. Everything was really easy or impossible see AV (until the level cap raise). However people did stuff with linkshells because people wanted to control the drops, play with their friends, or gear out people in the same group in hopes of getting gear themself. Now in current FFXI we have Abyssea and Voidwatch where people pug stuff like crazy. You see shouts all the time for AF3 seal farming in abyssea and 18 man VW groups forming in Jeuno all day about.

Not sure SE is the type of company that makes really hard content where only less then 1% of the playerbase can even finish like Blizzard does in WoW with heroic hard mode raids.
Heroic mode being accessed by a small % of playerbase makes sense, since its the exact same fight as the normal modes except the encoutner will have 1-2 more adds and the bosses will have hp and do more dmg, and the reward being the very exact same gear(recouloured) with imrpoved stat bonuses.

So casuals can atm see and beat pretty much any content in WoW with ease, heroic mode isnt all that different from how achivements work, its artificial extension of the very same content.

So for its intent it works great, alltho the day heroic mode raids where introduced is where WoW end game started to roll downhill and alot of peoples passion to raid started to die off.
I'd realy hope S-E just implements balls to the walls hard content w/o easy mode option and don't go this route for end game, and add their own version of some kind of WoW's 5man style dungeon content for the more casual players.

I quit XI for the last time about 6 months before abyssea so I can't comment how the game have changed since personaly (alltho from what I've heard from my friends who still play(ed), it changed alot for the worse).
Agree that XI never realy did have much hard end game content bar a few exceptions, however the game as a whole had a higher level of challenge due to the learn to swim or sink gameplay, compare to SWTOR, Rift, WoW etc where you can be a godawful player and still easily hit level cap(as well as finish majority of dungeons) in a fair amount of time.