Results 1 to 10 of 217

Thread: Content Finder

Hybrid View

  1. #1
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Kiote View Post
    The way Ul'Dah is currently is just as Big a problem as what a Content Finder would create. Just because something is already broken doesn't mean you can ignore the problem.

    Getting people out of Ul'Dah should be one of this Dev Teams Highest Priorities. Not adding ways to help people stay in one spot.

    But like I said previously in this thread. The only thing they need to do to Make Content Finder acceptable is make it so it does not Teleport players directly into the Content.
    I guess FF XI was a hub game too cause everyone stayed in Whitegate for shots etc.
    (0)

  2. #2
    Player
    Madruk's Avatar
    Join Date
    May 2011
    Posts
    379
    Character
    Madruk Darkrune
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Sounds more like the actual content is too easy vs. the content finder actually being detrimental. If you can do most content in a pickup group there would be no point to tight-knit linkshells regardless.

    I don't have a problem with finding groups easily to do one group dungeons, who really wants to wait 4 hours for a group like you had to sometimes in 11? But if you have raids that you can beat with a pickup that's more of a problem with the game itself than the content finder.
    (1)

  3. #3
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Quote Originally Posted by Madruk View Post
    Sounds more like the actual content is too easy vs. the content finder actually being detrimental. If you can do most content in a pickup group there would be no point to tight-knit linkshells regardless.

    I don't have a problem with finding groups easily to do one group dungeons, who really wants to wait 4 hours for a group like you had to sometimes in 11? But if you have raids that you can beat with a pickup that's more of a problem with the game itself than the content finder.
    Basically, this. The game of course needs content that can be handled with pickup groups, but it also needs content that requires planning, strategy, and will work best with players you know. But if you can use the Content Finder to win everything, that's a problem with the content, not the finder.

    Also along these lines, part of the reason we need a content finder is that no one wants to do the content. There's no reason to. Gear has become outdated far too fast in XIV, so most of the content that people have trouble finding parties for is largely ignored because no one wants/needs it. For content that still provides benefit (few people are 7/7 on Ifrit or Moogle, for example), it's almost impossible not to find a group.


    I still prefer an intra-server finder to an inter-server search, though, for reasons I'm not going to repeat.
    (1)

  4. #4
    Player
    Choyi's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    266
    Character
    Choyi Baeldurn
    World
    Hyperion
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Firon View Post
    I guess FF XI was a hub game too cause everyone stayed in Whitegate for shots etc.
    Whitegate was a hub both for all the content that you entered from it as well as for traveling to other parts of the game world and it had a centralized economy with it connecting to other main auction house.

    Uldah has none of thoose and XIV barely has a 10th of the player numbers of XI so you realy can't make a comparison.

    For a good example of how a gameworld changes after a crossrealm dungeon finder implementation you can take a look at WoW, where you'd barely see anyone at max lvl outside Stormwind or Ogrimmar, they all stand around in town waiting in que for PVP battlegrounds or PVE dungeons/raids.

    Someone mentioned somewhere an idea for an in-server content finder, where you'd be able to enter the que by going to the actual dungeon of choice, much like how battlegrounds in WoW worked before the first expansion.

    I'd support this idea, since it wouldn't lower any sense of server community(by keeping the finder server wide only) nor deplete the actual non-instanced world of players(since people would still actualy travel the land to destinations).
    (2)

  5. #5
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Choyi View Post
    For a good example of how a gameworld changes after a crossrealm dungeon finder implementation you can take a look at WoW, where you'd barely see anyone at max lvl outside Stormwind or Ogrimmar, they all stand around in town waiting in que for PVP battlegrounds or PVE dungeons/raids.
    Lies, people at max level were always out gathering and doing daily quests.

    It's so annoying how everyone assumed that people just stayed in a city and queued in the dungeon finder, for many people this wasn't the case.
    (0)