Personaly, a huge zerg fest isn't enjoyable to me no matter how badass the boss looks, I'd miss the actual route to get to the point where I get the chance to fight something awesome, its like how you say a meal always taste better when you've preapared it yourself.
I'ts not about easy access being avaliable, its about what parts are skipped to gain such access, like interaction with fellow players and the game world itself.
Besides that, if GW2 has this "awesome" content, why not play that and let XIV do its own thing?
In same reasoning I question someone who demands to be able to have access to everything easily in an MMORPG, did you ever think that maybe this isn't a genre for such a gaming mindset?
At least MMORPGs used to be about a slower paced long term character progress trough both levels and content, not que up for instant boss kills without exiting the safety of town.
This is not me trying to paint anyone out in a bad way, its just the views of someone who has played this genre for well over a decade and see what has changed both in the games themsleves and the community.
So the above question is a honest one in that regard.
I'm feeling more and more that MMO devs just can't have a cake and eat it, they cant please both hardcore mindset and casuals, and in the end its always the hardcore playerbase that gets to feel the bad end of that.
And hardcore players where the ones that shaped most of the playerbase in the early days and we are now forgotten and tossed aside for the small chance of a MMO becomming the next big WoW clone.
So yeah that say I might come of as resenting this casual mentality thats ever growing in MMOs, its just that thoose craving more hardcore enviroment are running out of options as everything theese days does its best to cater to casual play.
And by that I don't mean that there shouldnt be casual content as well, but today everyone feels they should have access to everything no matter how much or little time they invested in the game.
It's a matter of opinion, I state mine: I'd like a more hardcore orientated MMO, where the game world, community and interaction with thoose elements matter.
There is already a vast sea of games which offer this lobby style quick gameplay that a content finder promotes to choose from.
Like I said earlier I'm probably part of a dying breed of more oldschool players, but I'm surely not alone.



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