I can't help but feel I'm part of a dying breed of MMO gamers so I might as well phrase myself as such.
Back in my day in the dawn of MMORPGs, getting a dungeone run whats more of an adventure, sure the carrot in the form of shiny items where still dangling in front of us, but the goal wasn't the enterainment, the journey was the game itself.
To chalk it up.
10% was spent on gathering a comptetent group of players.
20% was spent traversing to the location of the dungeon in question, somethings this journey could itself pose challenges and hardships.
50% was spent actualy doing the dungeon, this includes party wipes and everything.
10% was spent focused on the actual loot.
The final 10% spent on chatting with eachother while the group disbanded/traveling back to the safety of a city zone.
Todays average MMO player seems very focused on just that carrot of loot, and will gladly accept any corners cut to reach that goal, to the where soon we just need to que for items instead of actualy have to fight or partake in any challenging content.
And yeah I know this is taken to extreme and sillyness on top of many scopes of nostaligia, but like I said I'll play the role of the old fart missing the "golden days".
Where MMORPGs actualy contained RolePlaying(and I dont mean the form of roleplaying as make-belief RPing a character) outside of stats and items, you know the type of RolePlaying that involves any sort of actual Adventure, like say forming a band and exploring a far away dark dungeon.
In this era of CoD instant gratification mindset I just wish at least one developer had the balls to actualy do their own thing instead of beign deathly afraid of doing anything that isnt considered mainstream, in a more then often feeble attempt to please as many as possible.
Oh well I've ranted enough, and I probably went off topic at some point there as well... Just had to get some of that out of my system I guess... ._.
Forget me for I am already gone


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