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  1. #1
    Player
    Reaujien's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    255
    Character
    Reaujien Reveille
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60

    SWING and a MISS!... {Can I have it?}

    I can't think of a time when I missed a melee auto-attack and/or WS while in an 8-player group. (Heck, I can't even think of any other FF game that I've played where I never missed in a group setting, or at least had a 99.999999999 ..... 9999999% accuracy rating). Bonuses in general are okay, especially if you have to work for them, but for a while now it's felt like the accuracy bonus in large parties is a bit OP (of course, there's really no "work" required to obtain it, besides "/pcmd add [name]" x7... *whew* that was hard...). Anyway, I digress...

    I'm wondering what Matsui's views (or even Yoshi's too I suppose) are on the accuracy bonus given to 8-player parties, and if he thinks that it should take an act of The Twelve (RP for ya - see what I did thar?!) to miss an auto-attack and/or WS. I mean, heck, mages still get resisted regardless of what size party they're in, so why are melee not subjected to the occasional *WIFF*?

    Perhaps it's not so much the party buff, but maybe the mobs' themselves need to be altered (e.g., more evasion, etc.). Although when I think about playing solo I remember that I miss every now and then (which, to me, feels okay/reasonable), and so simply increasing mobs' evasion (or some other stat/attr/whatever) would make me miss even more if I weren't in a party receiving the accuracy buff. Hmmm, maybe, then, just "dumb down" the accuracy buff during 8-man "instanced" content? Or, buff up the mobs' evasion (or w/e) during "instanced" content? Heck, I don't know... o.O

    So yeah, it would be nice to know what Matsui's and/or Yoshi's views/thoughts/ideas/whatever are on physical accuracy - especially for end-game-ish type content. Rukkirii? Bayohne? Can you hook an Elezen up, and run this by one of them? Thaaaaaanks~

    Edit: And yes, of course by "melee" I do mean ranged too - woops~
    (4)
    Last edited by Reaujien; 03-03-2012 at 08:02 AM. Reason: durka durkastan

  2. #2
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    You mean that when you play solo you miss every single goddamn time yes?
    Sorry, that might have been a bit bitchy but I do remember missing far too often for my likes when solo and being so disappointed that Hawk Eyes don't last like a whole minute Oh well
    (2)

  3. #3
    Player
    Lynde's Avatar
    Join Date
    Jan 2012
    Posts
    52
    Character
    Astra Tsuki
    World
    Hyperion
    Main Class
    Machinist Lv 70
    Well since "Battle Skill" doesnt exist in FFXIV as it did in XI, it might be harder to implement in the sense of battle mechanics code. Though the base accuracy on weapons might be a factor as well to make up for the absense of the "skill". As far as I remember, no weapon in XI had a base "accuracy" stat (added stats don't count), though some did miss more than others (Dark Knights I'm lookin' at you....)
    (0)

  4. #4
    Player
    leomike35's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    439
    Character
    Sasha Calico
    World
    Hyperion
    Main Class
    Goldsmith Lv 90
    Well frankly missing makes no sense to me anyway especially when the mob is so damn big that there is no possible way we should ever miss unless hit with blind.

    Nothing worse than missing a ws that cost 3k tp talk about a big let down lol.

  5. #5
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Quote Originally Posted by Lynde View Post
    Well since "Battle Skill" doesnt exist in FFXIV as it did in XI, it might be harder to implement in the sense of battle mechanics code. Though the base accuracy on weapons might be a factor as well to make up for the absense of the "skill". As far as I remember, no weapon in XI had a base "accuracy" stat (added stats don't count), though some did miss more than others (Dark Knights I'm lookin' at you....)
    Battle skills made your accuracy differ from mine; that's not necessarily what (I think) the OP was going for. Everyone could continue to have equal accuracy, but it could be less than 99.9%

    Quote Originally Posted by leomike35 View Post
    Well frankly missing makes no sense to me anyway especially when the mob is so damn big that there is no possible way we should ever miss unless hit with blind.

    Nothing worse than missing a ws that cost 3k tp talk about a big let down lol.
    1) What WS costs 3k tp? What combo takes 3k? And it's not like building TP takes long anyway.

    2) I don't think the OP wants 50% accuracy or anything, but right now accuracy on melee jobs seems almost 100% when under the effect of Strength in Numbers (or even Comradery, depending on what you're fighting).

    3)Missing isn't necessarily "striking the air beside the target." Maybe your sword slips just a little and you hit with the flat instead of the edge? It's makes sense--to me, anyway.
    (2)
    Last edited by Mychael; 03-03-2012 at 08:05 PM.

  6. #6
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Skies View Post
    You mean that when you play solo you miss every single goddamn time yes?
    Sorry, that might have been a bit bitchy but I do remember missing far too often for my likes when solo and being so disappointed that Hawk Eyes don't last like a whole minute Oh well
    God, THIS!

    I think that change came with 1.20, they basically made soloing annoying as hell and full party a cakewalk. What they should do (imho) is increase hit accuracy for solo and decrease it for full parties, so that accuracy accessories are actually of some use. As it stands now, they are useless since even with 4 acc rings equipped i miss like crazy soloing and don't need even one in a full party.
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  7. #7
    Player Eagleheart's Avatar
    Join Date
    Oct 2011
    Location
    Right behind you with a Wiffle-Bat of Commonsense +3
    Posts
    310
    Character
    Eagleheart Hellsbane
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Hello!

    I am also curious as to the direction Dev Team has gone with accuracy in a party. In 1.21 it has increased significantly.

    Accuracy materia and equipment is essentially useless with an innate +20% accuracy bonus in a full party. A guaranteed hit rate also renders Lancer's Feint combo useless.

    Is it possible that Dev Team will reconsider the tremendous accuracy bonus for party play? A smaller bonus would be good, I think. Maybe 2-4% but certainly not something that absolutely guarantees a hit. ._.
    (1)

  8. #8
    Player
    Shiggysonson's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Shiggy Sonson
    World
    Sargatanas
    Main Class
    Alchemist Lv 50
    I agree. I did see the dragoon miss a few hits of his chaos thrust in that Cutter's Cry video so I hope we'll see a drop in accuracy.
    (0)

  9. #9
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Don't worry guys.

    We'll be missing all the time now.

    With our DOUBLE ACCURACY BONUS...

    [dev1317] The accuracy bonus gained when using Comradery has been increased from 5 to 10 percent. The accuracy bonus gained when using Strength in Numbers has been increased from 10 to 20 percent.
    (0)

  10. #10
    Player Eagleheart's Avatar
    Join Date
    Oct 2011
    Location
    Right behind you with a Wiffle-Bat of Commonsense +3
    Posts
    310
    Character
    Eagleheart Hellsbane
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    I agree. I did see the dragoon miss a few hits of his chaos thrust in that Cutter's Cry video so I hope we'll see a drop in accuracy.
    That is good, then. I was also going to say that a perfect hit rate would render BRD's accuracy song useless.

    On a completely random note, I am so excited after reading the patch notes, I can hardly contain myself. @_@ I want to play!!
    (0)
    Last edited by Eagleheart; 03-09-2012 at 01:01 AM. Reason: Added quote. o.o

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