don't want strength melds to be mandatory its such a waste
Tank accs should already be capped on Str
don't want strength melds to be mandatory its such a waste
Tank accs should already be capped on Str
Last edited by Duskane; 04-03-2019 at 08:15 AM.
I mean, with the STR on Accessories thing... tanks already lower damage than DPS because they are slow as hell, and their moves don't do as much potency, or if they don't, can't be buffed or spammed faster than the DPS can with speed buffs like GL, Huton, Shifu, or dmg up buffs like Heavy Thrust, GL, SS, Enochian, etc... LIke... what's the huge problem with putting STR on tank accessories?
1. Reduced Enmity
2. Increased Encounter Incoming Damage
3. Shirk Nerf Batted Hard.
Make most things better, and if I'm lucky point 2 would make being a healer fun again. Maybe I'm crazy, but I find a game fun when it compels me to spend more time playing, not make me find every possible way I can play less time.
How did I show I know nothing about the game?You perfectly showed, that you don't understand how this game works^^
Maybe you should first get into Extreme Trials, Savage Raids and Ultimate Fights and then you will overthink your message.
"DPS-Stance" don't make you to a good player, i've never said that.
but only staying in tank-stance spaming 123 make you to a bad tank. I've seen a lot of such players, just looking like a bot. Tank-Stance, 123 and no Def-CDs used.
A good Tank takes far more less dmg, then you bad tank staying 100% in tank-stance.
If you know what to do, you never punish you healer with not using tank-stance.
I've cleared every content and in 99% you just need tank-stance for the pull to gain more aggro. That's all :shrug:
I just can't understand why ppl want a boring playstyle for tanks.
Maybe this is just the wrong game for you? There are many other games, where you can spam brainless aggroskills and do nothing else o:
Where have I not cleared savage, extreme trials?
You didnt teach me anything or show me anything or prove yourself right. You only said "123 tank stance" I know very few tanks who do that, conversely know many more tanks who refuse to use tank stance and cause wipe after wipe.
Sure, i'm using tank-stance when i have to, but these situations are very rare.
The Problem is, that the OP sees two different kinds of Tanks
- The ones who use Tank-stance
- The ones who use "Dmg-Stance"
Both Stances belong to a Tank. Neither the Stance, nor the Rotation makes you to a Tank or DPS
A good Player use his full Skillset and deals as much Dmg as possible to help clear the Fight faster, which means less healing is needed.
If you can play your Job well, you won't have any Aggro-Issues. There is no need for spaming Aggro-Combo and camping in Tank-Stance.
It's not directly what Daniolaut said, but what the OP wants.
I like playing this Game, and i don't want, that it will be changed to braindead playstyle, only because bad players want, that all others should be playing bad too. :shrug:I beg your pardon?
Do tell me, how does it make one a "good player" to spam dps combo in off tank stance, while letting a dps, whom is doing more damage rip threat, when they are using diversion.
Or letting a healer rip threat after they have used lucid, because their co'healer doesnt know how and when to shield/heal.
I would honestly like to know since I"m "directly not knowledgable" and "clearly dont know anything" even though I've been playing since 2012...
No one here is saying you should post in tank stance spamming enmity combos. No one. We are saying, its sometimes intelligent to turn on tank stance to alleviate problems. and the mindset, of pretending you're a dps and never trying to maintain threat, letting people die, and not using defensive cooldowns, is terrible.
Lastly. Due to this mindset of "staying in off tank stance 100% no matter what" and people not trying to learn how to tank, losing threat in Sastasha, so on so forth, Square-Enix was "forced" to increase enmity gains 3 times over, making keeping threat a complete joke for those who actually are skilled at it. So your "fear of things being mindnumbingly easy" is already a reality for experienced tanks.
How does a "good tank not adjust" when doing a fight, say seiryu extreme or sephirot extreme, and not pick up adds, and a dps whom has to use diverion on the pull, and its not ready/back up for adds, and they rip threat and die cause the tank doesnt "stance dance." How does it make them good to let the dps die.
Or, when a WHM or Diurnal sect AST gets paired with a shield healer, who doesnt know how to shield, and then tops party off, when Heals over time is ticking and they are doing dps attacks and rip threat? And dont sit there and say "thats the healers fault" because the co'healer doesnt know how to heal...
point is, you said "good tanks never need to adjust" which is just not true. Bad tanks never adjust.
Last edited by Daniolaut; 04-06-2019 at 10:53 AM.
Okay now read what i said again, i said a good tank should never have to adjust by tank stancing. A good tank wiol be able to grab the adds and stay in dps stance and keep threat. Yeah bad tanks will never adjust, a good tank will never need to. Also your healer example, ye sorry bud that is the healers fault, you saying "dont say its the healers fault" doesnt change that. Healers have a powerful aggro tool so should not be ripping aggro easily at all
How does a "good tank not adjust" when doing a fight, say seiryu extreme or sephirot extreme, and not pick up adds, and a dps whom has to use diverion on the pull, and its not ready/back up for adds, and they rip threat and die cause the tank doesnt "stance dance." How does it make them good to let the dps die.
Or, when a WHM or Diurnal sect AST gets paired with a shield healer, who doesnt know how to shield, and then tops party off, when Heals over time is ticking and they are doing dps attacks and rip threat? And dont sit there and say "thats the healers fault" because the co'healer doesnt know how to heal...
point is, you said "good tanks never need to adjust" which is just not true. Bad tanks never adjust.
Last edited by ReiMakoto; 04-07-2019 at 07:16 AM.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
well here a few things i want for SHB:
- Tank accesories being useful again, no str melds, no crafting acc.
- Tenacity being a useful stat we want to have in some degree and not avoid it like we are doing now and how we did with parry.
- Tank stances fixed, no more GCD and resources cost and being more that just pull tools.
- meaby change shirk a bit, i love the skill but the way we abuse it to generate more emity its to much.
- MASSIVELY increase the amount of damage done by trash and bosses
- Pivot the Tanks' priority to mitigation rather than DPS. Give them tools that make it so the better you play, the more damage you can mitigate
For this, PLD's gimmick could be self-bubbles, DRK's could be self-healing by draining HP from the target and WAR's could be... uh, something else.
I don't see this happening at all, but I would love to be wrong.
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