Do you realize the min-ilvl is intentionally set quite low? A better difference baseline would be drop ilvl vs. max ilvl, as opposed to min ilvl vs max ilvl. The min-ilvl is only there to keep someone from being completely useless and getting one shot or generally destroyed by basic mechanics, most dungeons are balanced around the ilvl of the gear that drops. Min-ilvl being set low is also to allow NEW PLAYERS to progress easier without having to grind their gear all the way up to max before progressing forward. Imagine if all the raids required the last raids drop ilvl to be min-ilvl to even attempt, it would take forever to get to current.
Also I'd say there's a bigger need to add min-ilvl to post-ARR leveling content, ARR is odd enough that having ilvl reqs in leveling would be rough to say the least. HW/SB/ShB all have a fairly consistent gear flow so a pretty weak ilvl req should be usable. At least to the point of last MSQ reqd ilvl, i.e. SHB level dungeons requiring i360+ at least, probably even i380-i400+ by lvl 77.
No dungeon has more than a 90 split from avg ilvl req and max ilvl. Trials and Raids are only restricted by character level, so once ShB starts they'll be locked at 70 ~i400. If you count drop ilvl vs max ilvl Hell's Lid and Fractale Contiuum (Hard) only have a split of 75 ilvls they drop i325 which can be said is what the content is balanced around. Looking back at Heavensward, 90ilvl split from min-max of expac, 75 ilvl split from drop to max of expac, this expansion is holding true to that. ARR was a 50 ilvl split between min and max, but also had twice as many dungeons.
Even Labs/Syrcus/WoD is effectively an ilvl split of 80 given that lvl 50 max ilvl is i130. Both ARR and HW Raids and Trials are only limited by level. As most of it is considered side content, thus not required, or it is MSQ thus requiring easy of entry.
Also since you keep stating this is an MMO yet you want the non-social system of matchmaking to take care of the keeping content difficulty at original settings... And then eschew the difficulty of having to actually interact and find people of a like mind to create those circumstances... I can't figure out if you think MMOs are supposed to be social or not, you claim they are, but you seem to despise actually having to you know... say Hi to people...

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