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  1. #1
    Player
    HyoMinPark's Avatar
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    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    We can't have more challenging content because every time challenging content appears, people complain about it. And it started in 2.0 with the original Pharos Sirius and Amdapor Keep dungeons. (Demon Wall used to have bees - did you know that? They took them out because people said they were too hard.)

    Other content that I've known to be asked to be nerfed:
    - Final Steps of Faith
    - Weeping City of Mhach
    - Dun Scaith
    - Baelsar's Wall (I think I saw a thread appear here saying it was too hard back in the day)
    - Royal Menagerie
    - Castrum Fluminis
    - Rabanastre
    - Ridorana
    - The Will of the Moon MSQ instance
    - The most recent MSQ instance
    - The Burn

    From MSQ solo instances to dungeons to 24-mans and 8-mans, people complain. And none of these pieces of content are particularly hard to begin with, but people don't want to put in effort for them. And the developers don't want things to be too punishing (outside of high end content, which is still not nearly as punishing as it used to be - barring Ultimate, but they've said Ultimate is a completely different beast of a content compared to anything else in this game). So, everything is easy and the syncs aren't as strict. Honestly, leveling dungeons have stricter syncs than the Expert dungeons, but Expert dungeons have been jokes for a while now - even while current.
    Never forget doing Swallow's Compass for the first time and healing purely with oGCDs and a regen (or Eos + Excog when I did it on SCH).


    Best thing I can suggest is trying to find a group of like-minded people, and do the content at minimum item level or lower if you really want a challenge. Or you could try your hand at Ultimate, which does enforce a strict sync to preserve difficulty - UCoB is i345 and UwU is i375.
    (3)
    Last edited by HyoMinPark; 04-06-2019 at 09:06 AM. Reason: Why did my phone autocorrect Rabanastre into Ravananastre lol wtf

  2. #2
    Player
    ZellosWilder's Avatar
    Join Date
    Aug 2013
    Posts
    105
    Character
    Zellos Wilder
    World
    Lich
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by HyoMinPark View Post
    We can't have more challenging content because every time challenging content appears, people complain about it. And it started in 2.0 with the original Pharos Sirius and Amdapor Keep dungeons. (Demon Wall used to have bees - did you know that? They took them out because people said they were too hard.)

    Other content that I've known to be asked to be nerfed:
    - Final Steps of Faith
    - Weeping City of Mhach
    - Dun Scaith
    - Baelsar's Wall (I think I saw a thread appear here saying it was too hard back in the day)
    - Royal Menagerie
    - Castrum Fluminis
    - Rabanastre
    - Ridorana
    - The Will of the Moon MSQ instance
    - The most recent MSQ instance
    - The Burn

    From MSQ solo instances to dungeons to 24-mans and 8-mans, people complain. And none of these pieces of content are particularly hard to begin with, but people don't want to put in effort for them. And the developers don't want things to be too punishing (outside of high end content, which is still not nearly as punishing as it used to be - barring Ultimate, but they've said Ultimate is a completely different beast of a content compared to anything else in this game). So, everything is easy and the syncs aren't as strict. Honestly, leveling dungeons have stricter syncs than the Expert dungeons, but Expert dungeons have been jokes for a while now - even while current.
    Never forget doing Swallow's Compass for the first time and healing purely with oGCDs and a regen (or Eos + Excog when I did it on SCH).


    Best thing I can suggest is trying to find a group of like-minded people, and do the content at minimum item level or lower if you really want a challenge. Or you could try your hand at Ultimate, which does enforce a strict sync to preserve difficulty - UCoB is i345 and UwU is i375.
    Those content that you list has nothing to do with the actual ilv being the problem tho it's either because players did not understand the mechanics of the fight or it is because they were poorly designed by the developers like steps of faith where failing to grapple the dragon more than once = game over pretty much thats why they asked for it to be nerfed. Also content which is recent should be harder because it has to start hard then become easier it's never going to be the other way round, players ain't going to ask the devs to make a fight harder when it has just been released.

    I'm also not asking for more challenging content, the amount of challenging content that already exists is fine you have completely missed my point.

    I'm specifically talking about balance of ilv of content where there is room to ease the content to clear but at the same time not ruining the whole fight/content completely this is mostly aimed at content which is older from each expansion not the latest content per expansion.

    The developers need to go through each dungeon/raid/trial from each expansion and find the right balance of min ilv and max ilv.
    (1)
    Last edited by ZellosWilder; 04-14-2019 at 09:08 PM.

  3. #3
    Player
    Beeftotem's Avatar
    Join Date
    Apr 2019
    Posts
    10
    Character
    Hugh Jnis
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by ZellosWilder View Post

    The developers need to go through each dungeon/raid/trial from each expansion and find the right balance of min ilv and max ilv.
    Why though? What benefit would that provide to anyone?

    What you are asking for is not something that can be adjusted in a weekend.

    I don't think you understand exactly what would need to be done to make something like this work, or what the effects it would have on said content. Take wow for example, their timewalking raids are basically what you are asking for but a huge portion of the wow population don't do them because of either the time investment( which is not much) or the added difficulty that having your ilvl scaled down adds. Why do you think people run older raids and not current ones? Making older content take longer would only make that older content less populated.
    (1)

  4. #4
    Player
    Beeftotem's Avatar
    Join Date
    Apr 2019
    Posts
    10
    Character
    Hugh Jnis
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by ZellosWilder View Post
    Those content that you list has nothing to do with the actual ilv being the problem tho it's either because players did not understand the mechanics of the fight or it is because they were poorly designed by the developers like steps of faith where failing to grapple the dragon more than once = game over pretty much thats why they asked for it to be nerfed. Also content which is recent should be harder because it has to start hard then become easier it's never going to be the other way round, players ain't going to ask the devs to make a fight harder when it has just been released.

    I'm also not asking for more challenging content, the amount of challenging content that already exists is fine you have completely missed my point.

    I'm specifically talking about balance of ilv of content where there is room to ease the content to clear but at the same time not ruining the whole fight/content completely this is mostly aimed at content which is older from each expansion not the latest content per expansion.

    The developers need to go through each dungeon/raid/trial from each expansion and find the right balance of min ilv and max ilv.
    After going back and rereading what was said here, I think you are missing your own point, or you don't understand what you want.

    You want old content to not be trivial, but you don't want it more challanging. How exactly does one go about doing this? By making a currently ignored mechanic something that can't be ignored automatically makes that particular mechanic more challanging, which in turn makes that encounter more challanging.
    (0)

  5. #5
    Player
    ZellosWilder's Avatar
    Join Date
    Aug 2013
    Posts
    105
    Character
    Zellos Wilder
    World
    Lich
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Beeftotem View Post
    Why though? What benefit would that provide to anyone?
    Erm... because currently it makes the majority of the game boring? You do realise that having no ilv max makes the fight completely pointless and not fun for players who want to keep the fight/mechanics intact for the future, whether you are a player who likes to redo older fights for "the actual mechanics" or are experiencing it for the 1st time some players don't want to just steamroll through everything.

    Quote Originally Posted by Beeftotem View Post
    What you are asking for is not something that can be adjusted in a weekend.
    It wouldn't take that much time for devs to make these adjustments if they ever consider it since the system already exists in the game it's called ilv sync. Why bother only half-arsing doing a few dungeons with min ilv and max ilv? why not do all of them? as I already mentioned that the dev team most likely tests content already during the development of creating dungeons/raids/trials of what ilv entry is required for them so it's not exactly going to take much longer for them to realise what is too much.
    (0)
    Last edited by ZellosWilder; 04-17-2019 at 07:53 PM.

  6. #6
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by ZellosWilder View Post
    Those content that you list has nothing to do with the actual ilv being the problem tho it's either because players did not understand the mechanics of the fight or it is because they were poorly designed by the developers like steps of faith where failing to grapple the dragon more than once = game over pretty much thats why they asked for it to be nerfed. Also content which is recent should be harder because it has to start hard then become easier it's never going to be the other way round, players ain't going to ask the devs to make a fight harder when it has just been released.

    I'm also not asking for more challenging content, the amount of challenging content that already exists is fine you have completely missed my point.

    I'm specifically talking about balance of ilv of content where there is room to ease the content to clear but at the same time not ruining the whole fight/content completely this is mostly aimed at content which is older from each expansion not the latest content per expansion.

    The developers need to go through each dungeon/raid/trial from each expansion and find the right balance of min ilv and max ilv.
    My dude, your OP was literally complaining about content being too easy because the sync system syncs us so high. We can’t have difficult content because people complain about it. We can’t have stricter item level syncs because people will complain that they actually have to press buttons more so than usual. If you think they won’t, you’re fooling yourself. Each of the content I listed had periods when they were relevant where people complained about “difficulty”—and, even now, some of those content still kill people despite the overbearing and generous syncs.



    I think you missed your own point. That, or you’re doing a poor job of explaining it.
    (1)
    Last edited by HyoMinPark; 04-18-2019 at 06:03 AM.
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