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  1. #1
    Player
    Wiccan026's Avatar
    Join Date
    Aug 2016
    Location
    All Three, but Limsa was the first
    Posts
    213
    Character
    Cerryl Lorinth
    World
    Lamia
    Main Class
    Red Mage Lv 80
    I see gross over generalization in the OP.

    Two simple ones are every mechanic can be ignored due to ilevel sync not being "fine tuned". Not going to waste time debating dungeons, but the heavensward 24 mans and the stormblood 24 mans one needs to pay attention to mechanics (and you can tell based off of where things are now that even when shadowbringers is a thing people will still have to pay attention to mechanics). The crystal tower series its "harder" to fine tune (both labyrinth and sycalla tower were easiesh to complete upon release and fine tuning those down to the ilevel needed to get in would be the only way to try to accomplish anything... and the majority would never want that). Id agree void ark is a snooze in heavensward but that was a snooze upon release. All better gear is going to allow is more leeway if people do dumb stuff (for the record I was with a party recently that wiped on the skull dragon in labyrinth, with no bonus so that happened).

    The second one is that the newer players are being hurt... trust me newer players would be far more hurt if they try to mess with ilevel... because the majority of older players will stop queuing for things unless they up the rewards (which could hurt more than help due to balancing issues) I mean just look at the main scenario to see that.
    (1)

  2. #2
    Player
    ZellosWilder's Avatar
    Join Date
    Aug 2013
    Posts
    105
    Character
    Zellos Wilder
    World
    Lich
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Wiccan026 View Post
    I see gross over generalization in the OP.
    I posted my own opinion nothing more nothing less. I do not generalise anything I'm just giving my own feedback of the current state of the game and found it way too easy because nothing is ilv capped.

    Quote Originally Posted by Wiccan026 View Post
    Two simple ones are every mechanic can be ignored due to ilevel sync not being "fine tuned". Not going to waste time debating dungeons, but the heavensward 24 mans and the stormblood 24 mans one needs to pay attention to mechanics (and you can tell based off of where things are now that even when shadowbringers is a thing people will still have to pay attention to mechanics). The crystal tower series its "harder" to fine tune (both labyrinth and sycalla tower were easiesh to complete upon release and fine tuning those down to the ilevel needed to get in would be the only way to try to accomplish anything... and the majority would never want that). Id agree void ark is a snooze in heavensward but that was a snooze upon release. All better gear is going to allow is more leeway if people do dumb stuff (for the record I was with a party recently that wiped on the skull dragon in labyrinth, with no bonus so that happened).

    The second one is that the newer players are being hurt... trust me newer players would be far more hurt if they try to mess with ilevel... because the majority of older players will stop queuing for things unless they up the rewards (which could hurt more than help due to balancing issues) I mean just look at the main scenario to see that.
    Most mechanics that are still hard are the one hit KO ones tho like the first fight in the HW raid "Dun Scaith" where you can get blown off. Those are usually the only times where you see players wipe in those raids, other than that players aint gonna wipe unless most are new players.

    As for the SB raids those are still current most players wont of reached the max ilv for it that is why it's still challenging to a degree even though you can be 95 ilvs over the required entry.

    I disagree with players won't queue for roulettes if they don't increase their rewards, I queued for Main story roulette and got in pretty fast as a DPS the rewards felt justified. You could make any roulette with tomestones as the reward and you will get players queuing up for it.

    They could even add a hardcore roulette for coil, extreme and other savage fights and players would still queue up for it, less will do those over other roulettes but the point is some players would still do them regardless. If those existed then I would agree with you that the rewards for only those roulettes might have to be increased in helping.
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    Last edited by ZellosWilder; 04-03-2019 at 01:01 AM.