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  1. #7
    Player
    ZellosWilder's Avatar
    Join Date
    Aug 2013
    Posts
    105
    Character
    Zellos Wilder
    World
    Lich
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Rongway View Post
    There is a tool for people who want to run things a specific way.

    /partyfinder

    For general purposes, all non-Savage/non-Extreme content is tuned in such a way that the majority of people who want to clear it can clear it while the majority of people who have already cleared it and are helping new people clear it do not get so frustrated that they leave before the new people get to clear it. If this makes things too easy for you, you can stay subbed and do things when they are actually current, like many of us who have already cleared it and are helping new people clear it; or you can put together your own party in party finder while specifying the parameters that you want to use for your own party so that you run it with people of the appropriate gear level and/or skill level that you want for your specific party.
    Party finder works great and I will be using when I do the harder content but the problem I'm talking about is mostly aimed at the new player experience for older content as most people ain't going to join for older content at the intended ilv because guess what you can clear them solo now unsync'd there is no need for the majority of players to do them with others anymore because everyone can easily get the wins with 1-3 players.

    Because they allowed unsync the whole design of it for older content doesn't work well as it is flawed for players who want to do them how they were suppose to be fought as it stops players wanting to clear them with the full group. If everyone can get the win/clear from doing it low man/unsync'd there isn't anyone looking to do that content anymore for a full group sync'd. Players will always choose the easier/quicker option no matter if it's implemented poorly.

    Also your reasoning of players will quit if its too frustrating is a bad excuse as most players never quit when it first came out, you're pretending like every player has no backbone in trying to learn something to clear it but its always going to be easier now if roulette is used as the majority would of already cleared it who join, the difference would be the fight wouldn't just get steamrolled.

    The general MMO formula of a new expansion coming out so all the older content becomes pointless is an extremely poor and out dated design. This is the same reason as to why players were asking for FFXI legacy servers and WoW classic.

    The same kinda thing that happened in FF11 ruined the game when they removed level caps as players could solo all the older content there was no need to play with others anymore like it used to be but as u say could u easily do that with a group with the level sync system in ff11 but it just doesn't work as finding players takes time/effort, players are lazy/impatient they want everything done asap as the game system isn't designed for full groups anymore.

    Trusts will do the exact same thing with dungeons its not even going to be a MMO anymore playing with npcs instead of real players another poor choice from Yoshi-P.
    (2)
    Last edited by ZellosWilder; 04-01-2019 at 08:17 PM.