Quote Originally Posted by Gula View Post
I'm seeing a whole lot of opinions being treated as facts. Yoshi is thinking of the long term and the majority, not the minority. All access vs less accessibility that even playing the game for 5+ years wont solve. Perhaps Sekiro would be more up your alley.
That's not for the long term, with ilv cap old content can still be enjoyable for all new players for many years to come but as it stands it is not because there is no ilv cap.... yoshi-p's current direction of game is only making the newest content relevant is short term not long term... everything is so that you can catch up to the latest content asap and I get that but the side content which is not related to story or progression towards the next expansion is ruined due to the steep ilv increase.

You can't tell me that a new player who has never done some of the older 24 man raids find those enjoyable... they used to be fun but not anymore as players ignore all the mechanics because they can due to their gear being too high for what the content was designed for so why not add a ilv cap for those older content?

I'm also not talking about making everything super hard and challenging, I'm saying that the content should remain how it should be for what the original designed ilv was suppose to be with a slight increase after launch, as it stands at the moment the ilv increase from when the content first comes out at the beginning of the expansion to the end is far to steep, this ruins the content for the new player experience as they don't get to experience it anywhere near of how it was example: dps being too high skipping phrases and mechanics that you can't experience anymore.

My argument is for the LONG TERM not short.....