Leves are the big bang here. And once you boost through 10 (L) you're out. For DoW/M, you have bursts of exp via roulette, PotD, MSQ and just running a dungeon. Once you turn in your dailies including the challenge log, you're stuck. Players on the majority can't just buy 5k crystals to spam quick synth or spend several hours farming them endlessly. This is about respect for player's time as well.
For DoW/M, nothing is really stopping you from anything. MSQ says I need to be level 54 and I'm 53, less than 30 minutes later- I can progress and the exp comes flooding in. And that's about the only restriction you're faced with. Crafting/Gathering, you're locked out of skills (some cross class essential for HQ) and getting materials in the case of DoL.
What I'm asking for would ease that tedium and allow players to keep on truckin' and get to where they need to be on all sides- even if they chose for some reason to level a combat job with leves. I don't know why they're limited outside keeping the player thirsty for more, but I think it's reasonable for an increase to match with the level cap.
Regardless of server limitations, even housing item limit got bumped up. Come expansion, I would like this to have the same treatment for better QoL and again- player time into consideration.
You'd be correct if you're talking about 1-50, arguably even 10-50, since the first 10 levels are really easy to get through with vendor bought mats + the amount of shards you get from the initial class quests.Leves are the big bang here. And once you boost through 10 (L) you're out. For DoW/M, you have bursts of exp via roulette, PotD, MSQ and just running a dungeon. Once you turn in your dailies including the challenge log, you're stuck. Players on the majority can't just buy 5k crystals to spam quick synth or spend several hours farming them endlessly. This is about respect for player's time as well.
Lvl 50+ introduces the collectable system, letting you turn in crafted/gathered collectables for a good amount of exp (and scrips, at higher level). While it's obviously not as fast as leves, it definitely is faster than just quicksynthing a bunch of items.
Not entirely sure what you mean with the (L) quests. Are you talking about the large-scale leves that cost 10 leve allowances? Because I don't think they're all that exp efficient, compared to doing the right normal leves (either single or triple turn in ones, depending on which gives a higher total exp in a level range).
I'm also not sure how your comment on being "locked out of abilities" applies to the issue of the level cap being raised, since the majority of the cross-class abilities are from the lvl 1-50 range.
And once you use up all 100, you have to wait a bit over 16 days to replenish that full 100, because you only get 6 leves per day. Increasing the pool isn't going to help anyone actually using them, it just means you save up more when you ignore them.Leves are the big bang here. And once you boost through 10 (L) you're out. For DoW/M, you have bursts of exp via roulette, PotD, MSQ and just running a dungeon. Once you turn in your dailies including the challenge log, you're stuck. Players on the majority can't just buy 5k crystals to spam quick synth or spend several hours farming them endlessly. This is about respect for player's time as well.
As Nezerius said, those large leves aren't really worth it unless you're in a rush, don't have time and don't plan on using leves for a couple days (per large leve used). They only give about 6 leves worth of xp so you're missing out on a decent chunk of xp by using them.
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