Man... After looking up old 1.0 skills for another unrelated topic, I found some pretty interesting sounding skills that WAR's used to have... I wonder if I can try and incorporate them into my design (During another round of polishing...)

Berserk
Increases attack power and reduces defence with each successful attack.
Effect resets upon taking damage and fades upon reuse.
Cannot be used simultaneously with Rampage.
10s CD

Rampage
Increases attack speed and power for each physical attack against you and restores HP for each critical strike you land.
Effect fades upon moving or reuse.
Cannot be used simultaneously with Berserk.
10s CD

Enduring March
Reduces movement speed to resist all enfeebling effects. Allows continuation of Rampage while moving.
20s duration
180s CD

Godsbane

Delivers a threefold attack.
Consumes Berserk effect if active to increase accuracy.
Combo Action: Maim
Combo Bonus: Increased Critical Rate
60s CD

Collusion
Redirects enmity generated by target party member's next attack to you. Target must be within 8 yalms.
90s CD

Of course, these skills are complete jank as they were designed for 1.0's systems... But the potential to convert them into 2.0 skills is there... With such things like, both "Stances" being DPS gains to utilize as well as altering playstyle (While tanking you get attack speed, while off-tanking/DPSing you get just fat stacks of damage), some crit synergy and some cool sounding attacks (Godsbane sounds similar to Dream Within a Dream which is always fun to use). Collusion being an interesting take on Shadewalker too.

It was also fun to see that WAR's used to have a skill like my suggested Unchained which was a CD that increased enmity generation, it was just called Antagonize instead.