Quote Originally Posted by Kalise View Post
That's probably on me. As I've never mained caster, I've never really noted any mechanics that were especially punishing for getting casts off so that Surecast was necessary.

Even in solo content, where I'm literally getting pounded in the face by enemies several levels higher than me, I've never really felt the need to use Surecast to prevent interruptions (They were annoying, sure, but nothing that made me want to bother putting SC onto my action bar)
Yeah solo play probably isn't best thing to measure a role actions usefulness, as things like Break, Leg Graze etc (those CC type actions) generally work to full effect unlike in most duties where they usually tend to be ineffective.

It's not much Surecast is necessary, but it's a major convenience to use it. Most recent example I can think of is Suzaku Extreme, the boss does Refrain and Mesmerising to knock back or pull in the party, Surecast and Arm's Length (and other anti-CCs) negate the effect meaning the caster can just focus on damage and/or heals rather than having to reposition themselves somewhere safe. It's generally quicker to use/weave in Surecast than actually move, plus the cooldown is lower than the melee version so casters have quite a bit of flexibility with it. I'd say just experiment a little more with it as a caster (in duties), it's a nice little thing to utilize if you can so definitely recommend it.