it seems they didnt believe this was worthwhile. The wanted a simpler lb system i guess. To be completely honest, i always felt some of the 1.0 battle iterations (yoshida tweaked it a bunch of times) were more interesting and engaging Than 2.0s systems.In 1.0 there was a system similar to limit break called "Battle Regimen" where each individual party member could activate a special skill, and if everyone used it at the same time, it chained them together for bonus damage.
I think a system like this would be more interesting personally. Where each member gets their own LB and if used in unison with other party members you can create some special effects. For example, if both healers use theirs together it activates the LB3 function of raising all party members. If both tanks use theirs together, it makes all party members invincible for a short time. If all DPS use theirs together it does massive damage and maybe applies something like vulnerability up to the boss for a short time so everyone can do some bonus damage after LB goes off.
They could go really in-depth with something like this too, where depending on the types and number of LB used together you get some unique effects. For example there could be effects for tanks and healers LBing together, or Healer and DPS LBing together. Maybe some really OP effect if the whole party LBs at the same time.
Anyway, I do agree that the current LB system is rather bland and could use an update.
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