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  1. #1
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    I've always wanted Limit Breaks to be individual based, with a chaining system in place for the higher level effects. So rather than just hitting Lv3 and throwing it out, you'd have a system where your group chains basic LBs (which I'd also rework tbh), and then a select player (based on their position in the chain, I suppose) gets an "Overlimit" status effect, allowing them to throw out the current Lv3 LB.

    Basic LBs I'd like to see given unique animations based on role, if not Job, with a few changes to effects as well... Rework Caster and Ranged LB specifically, make Caster an enfeeble based skill (even if this is just a vuln debuff for the sake of this games cowardly approach to CC skills) and Ranged into a party wide buff, given Ranged seem to halfheartedly fill the Support role in this game.

    The chaining system itself could be achieved by putting a "Was just LB'd" status effect on players/monsters that were just hit, with a short duration of course. So attack LBs hit the monster with that effect, and to chain you'd need to hit the monster with the same effect again to go "Overlimit", alternatively your Healer can LB and give you a status effect, then when you LB within the timelimit, you go "Overlimit" to unlock LB3.

    Would require some level of potency adjustments of course, and a relook at some of the boss encounters that specifically fill LB gauge, but I'd find that kind of system much more engaging than what we currently have. It lets everyone throw out a cool and useful move, it lets groups that work together throw out something more. Technically we'd be throwing out much more (if it's just a two player chain for LB3s, then you go from 1 per Full Party to 4), but they're cool skills... Let us use them more often... Especially the Healer/Tank ones that rarely see any use...
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    Last edited by Nalien; 03-31-2019 at 02:05 AM.

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