Quote Originally Posted by kikix12 View Post
And no, I don't think that individual limit breaks are a serious balance issue. Just slight increase in the bosses health is more than enough to balance it off. In case of healers, if the limit breaks would still fully revive the party, it's just a second chance to salvage a screw up. Seeing as the first one is often messed up (I can't count the amount of trigger-happy DPS wasting the limit break when party is dying or people resurrecting through skill when the party is completely dry on MP thus wasting the full restoration of the limit break on them that I met) as is, it wouldn't make too much of a difference. Just save a lot of bad blood and prevent utter waste of time because someone wanted to be a "cool kid"...or a troll.
The issue is that individual limit breaks without balancing to individual jobs would just mean the new meta is to run 4x melee DPS to get 4x their high damage ST LB's.

Even more so if LB generation wasn't tied to individuals, so you had things like the high damage SAM being able to pump out more DPS through their more damaging melee LB compared to say bringing a RDM who has less personal DPS as well as then being stuck with the less powerful magical LB. Since they'd both have equal opportunities to cast their LB's. Only now, the more damaging class also gets to use their more damaging LB to boot.