Quote Originally Posted by Kalise View Post
Overall, I think it could be a beneficial move to make. Just a matter of, will it be worth the time of the developers to implement and balance?
I wonder how long it will take for a person to come saying that then it's like another skill for a job taking the charm out of limit breaks. As if the current limit break wasn't just another skill, except with a party-wide cooldown, and one that people want only melee DPS to use most of the time.

Though yes, I personally was always in support of individual limit breaks. If for no other reason then because it'd let me use them solo, not requiring a sizable party. That and the fact that there would be no reason for people to say that they didn't know there is such a thing as limit break/not having it on their hotbars.

As for the possible class balancing factor, all that needs to be done is tie the generation to the entire party, but have it character-dependent on it being used. So everyone in a party would help with filling everyones limit break, which anyone could use then. I reckon healers would actually hold onto theirs for a while, for one.

And no, I don't think that individual limit breaks are a serious balance issue. Just slight increase in the bosses health is more than enough to balance it off. In case of healers, if the limit breaks would still fully revive the party, it's just a second chance to salvage a screw up. Seeing as the first one is often messed up (I can't count the amount of trigger-happy DPS wasting the limit break when party is dying or people resurrecting through skill when the party is completely dry on MP thus wasting the full restoration of the limit break on them that I met) as is, it wouldn't make too much of a difference. Just save a lot of bad blood and prevent utter waste of time because someone wanted to be a "cool kid"...or a troll.