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  1. #1
    Player
    Shadowbringer's Avatar
    Join Date
    Dec 2018
    Posts
    11
    Character
    Umbral Latina
    World
    Cerberus
    Main Class
    Summoner Lv 60
    I dont mind either "Group limit break or individual limit break" , but i agree that its feels bland and could use some updates.
    If its become individual limit break though, i want the system to force "everyone" in the party to need to use it at some point in the fight.
    Most of the DPS right now are refuse to LB because of FFlogs, reason is they lose slightly of damage...
    (and ppl says fflogs/act dont affect the game... but strongly encourage player to not do their job properly for self benefits, including uptime and not avoiding mechanics)
    (0)

  2. #2
    Player
    WaterShield's Avatar
    Join Date
    Sep 2018
    Posts
    384
    Character
    Lalah Elakta
    World
    Balmung
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Shadowbringer View Post
    I dont mind either "Group limit break or individual limit break" , but i agree that its feels bland and could use some updates.
    If its become individual limit break though, i want the system to force "everyone" in the party to need to use it at some point in the fight.
    Most of the DPS right now are refuse to LB because of FFlogs, reason is they lose slightly of damage...
    (and ppl says fflogs/act dont affect the game... but strongly encourage player to not do their job properly for self benefits, including uptime and not avoiding mechanics)
    Doesn't use lb, does more damage, boss dies quicker and does less damage to the party. "Doing their job wrong".

    Kappa
    (1)
    Last edited by WaterShield; 03-30-2019 at 11:15 PM.

  3. #3
    Player
    Shadowbringer's Avatar
    Join Date
    Dec 2018
    Posts
    11
    Character
    Umbral Latina
    World
    Cerberus
    Main Class
    Summoner Lv 60
    Quote Originally Posted by WaterShield View Post
    Doesn't use lb, does more damage, boss dies quicker and does less damage to the party. "Doing their job wrong".

    Kappa
    Sureeeeee, if you can do atleast 90%+ dont failed to every mechanics, but even they died they are not going to do LB anyway.
    I dont see how weakness dps that refuse to LB do more damage than LB, Kappa.
    Even you dont died, your own dps not going to be faster than 3 LB 3 times.

    Tell me why Samurai which lost next to nothing not LB and have Ninja do it instead? in most of the run, only melee that LB is ever a Ninja while they have a lot of job to do already.
    Its because of a thirst of FFlogs.

    EDIT : Do you know how they clear Omega before Panto 2 without Echo? They chesse in LB with SCH shield(1st LB 3 is at 1st Flamethrower), so not using LB is faster? change my mind.
    (0)
    Last edited by Shadowbringer; 03-30-2019 at 10:56 PM.

  4. #4
    Player
    WaterShield's Avatar
    Join Date
    Sep 2018
    Posts
    384
    Character
    Lalah Elakta
    World
    Balmung
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Shadowbringer View Post
    Sureeeeee, if you can do atleast 90%+ dont failed to every mechanics, but even they died they are not going to do LB anyway.
    I dont see how weakness dps that refuse to LB do more damage than LB, Kappa.
    Even you dont died, your own dps not going to be faster than 3 LB 3 times.

    Tell me why Samurai which lost next to nothing not LB and have Ninja do it instead? in most of the run, only melee that LB is ever a Ninja while they have a lot of job to do already.
    Its because of a thirst of FFlogs.

    EDIT : Do you know how they clear Omega before Panto 2 without Echo? They chesse in LB with SCH shield(1st LB 3 is at 1st Flamethrower), so not using LB is faster? change my mind.
    Your previous quote clearly referenced DPS not using LB. This does not mean not using LB at all. My point is that it is a party resource with multiple applications and having a DPS use it is not always correct.

    Essentially I take issue with your "but strongly encourage players to not do their job properly for self benefits". If I can do more damage with my rotation than by using LB.... then I shouldn't use LB full stop.

    "Tell me why Samurai which lost next to nothing not LB and have Ninja do it instead? in most of the run, only melee that LB is ever a Ninja while they have a lot of job to do already.
    Its because of a thirst of FFlogs."

    Ninja does less personal damage than Samurai? Meaning that if Ninja uses LB it is a bigger DPS gain for the party than if you have Samurai do it?!? Also of course you have the weakness DPS use LB. Ideally they shouldn't have weakness in the first place though.

    "Most of the DPS right now are refuse to LB because of FFlogs, reason is they lose slightly of damage..."
    If I do slightly more damage by not using LB... then the boss dies slightly quicker. Which is slightly better? But clearly doing my job wrong if I do that.

    TLDR version: IF you kill boss faster everyone's numbers look better. So, people are encouraged to clear in the most efficient manner possible.
    (2)
    Last edited by WaterShield; 03-30-2019 at 11:08 PM.

  5. #5
    Player
    Shadowbringer's Avatar
    Join Date
    Dec 2018
    Posts
    11
    Character
    Umbral Latina
    World
    Cerberus
    Main Class
    Summoner Lv 60
    Quote Originally Posted by WaterShield View Post
    Your previous quote clearly referenced DPS not using LB. This does not mean not using LB at all. My point is that it is a party resource with multiple applications and having a DPS use it is not always correct.

    Essentially I take issue with your "but strongly encourage players to not do their job properly for self benefits". If I can do more damage with my rotation than by using LB.... then I shouldn't use LB full stop.

    "Tell me why Samurai which lost next to nothing not LB and have Ninja do it instead? in most of the run, only melee that LB is ever a Ninja while they have a lot of job to do already.
    Its because of a thirst of FFlogs."

    Ninja does less personal damage than Samurai? Meaning that if Ninja uses LB it is a bigger DPS gain for the party than if you have Samurai do it?!? Also of course you have the weakness DPS use LB. Ideally they shouldn't have weakness in the first place though.

    "Most of the DPS right now are refuse to LB because of FFlogs, reason is they lose slightly of damage..."
    If I do slightly more damage by not using LB... then the boss dies slightly quicker. Which is slightly better? But clearly doing my job wrong if I do that.

    TLDR version: IF you kill boss faster everyone's numbers look better. So, people are encouraged to clear in the most efficient manner possible.
    Still doesnt change a fact that "FFlogs strongly encourage players to not do their job properly for self benefits"
    With a minimum ilv LB helps a lot in any fights, and when its up it need to be use, for easy example this tier in Midgardsormr you can LB before doing Hot tail + Orbs but most of melee refuse to use it because they want to do damage while their skillspeed is not optimize yet with their rotation on low ilv gears.
    You can get 2nd LB3 in Midgardsormr fight back in a day but for their own selfish benefit they refuse to do it.

    For your easy example im going to take your Red mage as and example, in Halicarnassus or Guardian on the add phase/bliblo, caster LB is better to use here because it cover the entire area while dmg add and the boss at the same time and you can pre-cast it, but as of you, you going to make Range do it even it requires a range to move to do LB and you caster can stand still, i have been there and saw this happened.
    Its all because of own selfish benefit gains over FFlogs of course, you will skip 1 mechanic in Guardian with/without LB anyway so it make no differences who LB, what make it whole difference is Melee LB on Guardian so it guarantee skip last mechanic at minimum ilv and guess what, they never do it, "because my Logs"

    And your Ninja example shows how selfish ppl are, they scream for trick attack/shadewalker/smoke screen, while put every burden on Ninja.
    Do you know how much "Slightly" you mention? Samurai only lost 100~300 dmg from LB, how does that benefit party in anyway? 1 - 2 seconds faster in that fight? does that worth anything? that amount worth nothing.
    its not even 1% while LB3 is 3% guarantee, so you want to make it slightly better? how about melee LB when its up and not delay it.
    (1)

  6. #6
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,486
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    The problem I have with the LB system is that most of them are useless now, here is how I see the current system:

    Healer
    LB1: Useless - never use
    LB2: Useless - never use
    LB3: Somewhat useful - only used for wipe recovery

    Tanks
    LB1: Useless - never use
    LB2: Useless - never use
    LB3: Only when mechanics require, otherwise useless

    DPS
    LB1: Only use if one LB bar present
    LB2: Only use if two LB bar present or if fight ends early
    LB3: Only use if three LB bar present or if fight ends early

    Thus, the only LBs at this point that are of any consistent value are the DPS ones and the healer and tank LBs might as well be forgotten unless the very VERY situational event occurs that requires their 3 bar version.
    (2)

  7. #7
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    No thank you.

    .-. Honestly hate the supers in Smash. Some characters just have some god-awful supers, just like casters and ranged physical will objectively have god-awful limit breaks on a single target fight.
    (1)

  8. #8
    Player
    Wynn_Storm's Avatar
    Join Date
    Apr 2018
    Posts
    331
    Character
    Wynn Storm
    World
    Mateus
    Main Class
    Samurai Lv 90
    I think it would be nice to have individual LB's. Because it really feels like people just want to have their cool moment.

    I've had moments where i am melee and i am about to LB 3 but then some caster decides to LB the boss instead.
    (0)

  9. #9
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    I've always wanted Limit Breaks to be individual based, with a chaining system in place for the higher level effects. So rather than just hitting Lv3 and throwing it out, you'd have a system where your group chains basic LBs (which I'd also rework tbh), and then a select player (based on their position in the chain, I suppose) gets an "Overlimit" status effect, allowing them to throw out the current Lv3 LB.

    Basic LBs I'd like to see given unique animations based on role, if not Job, with a few changes to effects as well... Rework Caster and Ranged LB specifically, make Caster an enfeeble based skill (even if this is just a vuln debuff for the sake of this games cowardly approach to CC skills) and Ranged into a party wide buff, given Ranged seem to halfheartedly fill the Support role in this game.

    The chaining system itself could be achieved by putting a "Was just LB'd" status effect on players/monsters that were just hit, with a short duration of course. So attack LBs hit the monster with that effect, and to chain you'd need to hit the monster with the same effect again to go "Overlimit", alternatively your Healer can LB and give you a status effect, then when you LB within the timelimit, you go "Overlimit" to unlock LB3.

    Would require some level of potency adjustments of course, and a relook at some of the boss encounters that specifically fill LB gauge, but I'd find that kind of system much more engaging than what we currently have. It lets everyone throw out a cool and useful move, it lets groups that work together throw out something more. Technically we'd be throwing out much more (if it's just a two player chain for LB3s, then you go from 1 per Full Party to 4), but they're cool skills... Let us use them more often... Especially the Healer/Tank ones that rarely see any use...
    (0)
    Last edited by Nalien; 03-31-2019 at 02:05 AM.

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