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  1. #1
    Player
    Renato's Avatar
    Join Date
    Nov 2015
    Location
    Limsa Lominsa
    Posts
    358
    Character
    Rael Levynfang
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Phoenicia View Post
    Also, with all due respect, how do you know you're putting out "decent numbers" if you do not bother with parses? Because it is literally impossible to know if you're doing well unless you check a parse or try Sky, Earth, Sea or w/e it's called and give a good kill time. Because single hits do not matter, damage throughout the fight, or damage per second (DPS), does. Hitting a random 32k Bloodpiller once a fight isn't "decent numbers", it's just a random hit. Hitting 23-28k Bloodspillers consistently is.

    On another note, how much DPS you do does not really matter that much outside of savage raids or extreme trials because enrage timers don't exist and they are tuned so low that 1 decent member dishing out enough DPS is most likely enough to carry the remaining 7 players. You won't lose aggro if you are sitting in tank stance and pushing your buttons either, compounded with the fact most people you get aren't dishing out enough DPS to be a threat anyway. And if you are sitting in your tank stance, tenacity doesn't matter either because of the default 25% increased effective health from the stance. So the whole point of what you meld doesn't matter.

    Where I come from is pushing out the most out of your job. This means no staying in tank stance, getting the most out of your DPS and the most of your defensive abilities. If you are using your defensives properly, tenacity makes VERY little difference there. And if you want DPS, tenacity is ranked 5th out of 5 secondary stats, therefor my whole point of "tenacity isn't bad enough to avoid, but not good enough to prioritize". And I believe the whole point of this thread is the OP wanting to push out the most of his DRK.
    I've always seen people saying that Tenacity is something that isn't too important but I wanted to try it for myself. I ended up downloading ACT and trying a few things out. You guys were definitely correct about the Tenacity. At the time, I had about 2.2k DET and around 1.6k TEN. The first time I parsed using Stone, Sky, Sea with that build, I was at 3.9k DPS. The second time, I was at 4k.

    I ended up swapping out the TEN melds and gathering gear with DET/CRIT as the secondary stats. With a focus still being on DET and a 382ilv, I jumped up to 4.1k DPS.

    Here are my stats now:


    As you can see, my focus is still on DET>CRIT. I've been working on acquiring more high level gear and currently at ilv386, I'm getting constant 4.4k DPS. Keep in mind, I DO NOT DO SAVAGE or EX stuff nor do I want to. Doing this was out of sheer curiosity and for the sake of just wanting to try a new build out of the norm. So yeah, all of this may not matter for me but I still enjoy playing the job efficiently. I stay in tank stance while pulling mobs and switch to DPS after I build aggro on bosses. I don't consider myself the best tank but I'd like to think I'm ok at it and I understand how to play it. I just really hate how it's literally "play this build, stack this stat, meld this or you suck." Hopefully, it's a design that gets changed in ShB and the other stats get tweaked to actually do something.

    This is with no potions or food as well. Someone told me that DRK should be around 4.8k-5k DPS for single target and possibly higher with multiple targets. I still have a few pieces that have TEN as a second stat that I need to get rid of but the high level DET/CRIT gear is out of my reach at the moment with the only weapons having those stats being the Omega Claymore (which I'll probably NEVER get) and Pyros Guillotine...which is another weapon that I'll never have. I may end up jumping to the Scavean once the cap is removed and just take that DET loss. I also need the gloves from the most recent Ivalice Raid.

    I didn't parse with DH. Compared to a stat that we can actually stack due to our gear having it as a secondary, I just don't see how it can be that beneficial. If you melded the whole left side with DH VI materia as a tank, you'd only be at 804 unless you're over-melding and even still, it just seems like it's not worth it...to me at least.
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    Last edited by Renato; 04-16-2019 at 11:19 PM.

  2. #2
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Renato View Post

    This is with no potions or food as well. Someone told me that DRK should be around 4.8k-5k DPS for single target and possibly higher with multiple targets. I still have a few pieces that have TEN as a second stat that I need to get rid of but the high level DET/CRIT gear is out of my reach at the moment with the only weapons having those stats being the Omega Claymore (which I'll probably NEVER get) and Pyros Guillotine...which is another weapon that I'll never have. I may end up jumping to the Scavean once the cap is removed and just take that DET loss. I also need the gloves from the most recent Ivalice Raid.

    I didn't parse with DH. Compared to a stat that we can actually stack due to our gear having it as a secondary, I just don't see how it can be that beneficial. If you melded the whole left side with DH VI materia as a tank, you'd only be at 804 unless you're over-melding and even still, it just seems like it's not worth it...to me at least.
    So basically its a minor difference, ephasis on the minor, basically when you've stacked all the Crit you can, its a toss up as to what you dump points into next, and mathematically it works out that direct hit is better to put stuff into on DRK because you're going from a 0% chance to direct hit to a something percent chance to direct hit, which is more of a difference than you'll see from pumping stuff into det, a ~<10% chance to do 25% more damage will outweight the little tiddly bit of damage DET would give you.

    Also yes tanks should be overmelding, their bis involves at least 3 fully overmelded accs.
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