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  1. #1
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    I posited reworking Fluid Aura into a party wide MP cost reduction skill for WHM.

    So it would be an AURA that makes spells more FLUID to cast. As opposed to a knockback into Bind.

    Also would give WHM some party utility.

    Since of course, cost reductions are pseudo MP restores by reducing how much MP you expend over the period of time making MP regen relatively higher.
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  2. #2
    Player
    Bobsmiaw's Avatar
    Join Date
    May 2018
    Location
    Limsa Lominsa
    Posts
    76
    Character
    Willem Allen
    World
    Phantom
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Ceasaria View Post
    If Lucid Dreaming is back to WHM skills, then maybe AST could get back his Luminous Aether (I miss the animation ^^ ).
    They can change their effect to be different from Shroud of Saint.
    It could be : MP regen increase by X for 18 sec, where X is the number of cards held in the hand (Spread, Royal Road, Draw, Arcana).
    So we have to hold a full Arcana to get maximum mp regeneration? Not sure if it is easy to manage.
    Usually, we use our card together with DPS burst phase or ASAP in PUG.
    I think it is better for a healer to have a fixed potency of MP regeneration with fixed cooldowns.

    Quote Originally Posted by Rosa_Frandlia View Post
    I assume give healers (and casting dps) a new enmity tool? Also, RDM would need a new MP tool in this idea too. SMN and BLM are fine right now with MP management taking out Lucid Dreaming, but would also need a new enmity tool.
    Yeah I want each caster to have their own unique way in regenerating MP.
    BLM and SMN already have their own unique way to regain their MP.
    I am not sure why RDM don't have their own MP recovery tool (100% depend on Lucid Dreaming).
    For RDM, maybe we can combine it with Manafication? Or make it like in PVP (you regain some mp every time you finished your mele combo).
    Yeah, we need new enmity reducing tool (totally forget this one).

    Quote Originally Posted by Kalise View Post
    I posited reworking Fluid Aura into a party wide MP cost reduction skill for WHM.

    So it would be an AURA that makes spells more FLUID to cast. As opposed to a knockback into Bind.

    Also would give WHM some party utility.

    Since of course, cost reductions are pseudo MP restores by reducing how much MP you expend over the period of time making MP regen relatively higher.
    That is a good idea.
    It can save everyone (yourself, DPS, and Tank) MP during AOE spamming in a dungeon.
    In a raid/alliance, we can use to reduce mp for healing and raise (especially for both healer and RDM/SMN) which is good for progressing.
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