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  1. #1
    Player
    Bobsmiaw's Avatar
    Join Date
    May 2018
    Location
    Limsa Lominsa
    Posts
    76
    Character
    Willem Allen
    World
    Phantom
    Main Class
    Scholar Lv 90

    MP Recovery Tools for 5.0 Healer

    Currently, all healer have access to Lucid Dreaming to help them recover their MP.
    I hope each healer have a more unique way to recover their own MP in 5.0.
    For example:

    WHM:
    Manage their MP by using Shroud of Saint/Lucid Dreaming and Assize.
    WHM is the only healer that have access to Shroud of Saint/Lucid Dreaming (return it back to WHM)

    SCH:
    Recover their MP via Aetherflow and Energy Drain.
    Return their Aetherflow recovery value back to HW potency (I think its around 20-25% MP recovery?).
    This encourages SCH to always keep their Aetherflow on cooldown (using the remaining stack for Energy Drain or Excogitation).

    AST:
    Recover their MP via Draw, Sleeve Draw, and Ewer.
    It is similar like in PVP when AST use Draw to recover some amount of MP (maybe 10% MP recovery for each draw?).
    For Sleeve Draw, the MP recovery maybe around 20% MP?
    Ewer is the least dependable one due to RNG.
    This will encourage AST to keep using their Card.

    Please share also share your Idea here
    (0)
    Last edited by Bobsmiaw; 03-30-2019 at 03:26 PM.

  2. #2
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    If Lucid Dreaming is back to WHM skills, then maybe AST could get back his Luminous Aether (I miss the animation ^^ ).
    They can change their effect to be different from Shroud of Saint.
    It could be : MP regen increase by X for 18 sec, where X is the number of cards held in the hand (Spread, Royal Road, Draw, Arcana).
    (0)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  3. #3
    Player
    Rosa_Frandlia's Avatar
    Join Date
    Feb 2018
    Posts
    249
    Character
    Rosa Frandlia
    World
    Diabolos
    Main Class
    White Mage Lv 80
    I assume give healers (and casting dps) a new enmity tool? Also, RDM would need a new MP tool in this idea too. SMN and BLM are fine right now with MP management taking out Lucid Dreaming, but would also need a new enmity tool.
    (0)

  4. #4
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    I posited reworking Fluid Aura into a party wide MP cost reduction skill for WHM.

    So it would be an AURA that makes spells more FLUID to cast. As opposed to a knockback into Bind.

    Also would give WHM some party utility.

    Since of course, cost reductions are pseudo MP restores by reducing how much MP you expend over the period of time making MP regen relatively higher.
    (0)

  5. #5
    Player
    Bobsmiaw's Avatar
    Join Date
    May 2018
    Location
    Limsa Lominsa
    Posts
    76
    Character
    Willem Allen
    World
    Phantom
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Ceasaria View Post
    If Lucid Dreaming is back to WHM skills, then maybe AST could get back his Luminous Aether (I miss the animation ^^ ).
    They can change their effect to be different from Shroud of Saint.
    It could be : MP regen increase by X for 18 sec, where X is the number of cards held in the hand (Spread, Royal Road, Draw, Arcana).
    So we have to hold a full Arcana to get maximum mp regeneration? Not sure if it is easy to manage.
    Usually, we use our card together with DPS burst phase or ASAP in PUG.
    I think it is better for a healer to have a fixed potency of MP regeneration with fixed cooldowns.

    Quote Originally Posted by Rosa_Frandlia View Post
    I assume give healers (and casting dps) a new enmity tool? Also, RDM would need a new MP tool in this idea too. SMN and BLM are fine right now with MP management taking out Lucid Dreaming, but would also need a new enmity tool.
    Yeah I want each caster to have their own unique way in regenerating MP.
    BLM and SMN already have their own unique way to regain their MP.
    I am not sure why RDM don't have their own MP recovery tool (100% depend on Lucid Dreaming).
    For RDM, maybe we can combine it with Manafication? Or make it like in PVP (you regain some mp every time you finished your mele combo).
    Yeah, we need new enmity reducing tool (totally forget this one).

    Quote Originally Posted by Kalise View Post
    I posited reworking Fluid Aura into a party wide MP cost reduction skill for WHM.

    So it would be an AURA that makes spells more FLUID to cast. As opposed to a knockback into Bind.

    Also would give WHM some party utility.

    Since of course, cost reductions are pseudo MP restores by reducing how much MP you expend over the period of time making MP regen relatively higher.
    That is a good idea.
    It can save everyone (yourself, DPS, and Tank) MP during AOE spamming in a dungeon.
    In a raid/alliance, we can use to reduce mp for healing and raise (especially for both healer and RDM/SMN) which is good for progressing.
    (0)