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  1. #1
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    So, I'm still leveling my SMN and you can take my opinion with a grain of salt.

    But.

    Personally the design of SMN is... bizarre to me. I get that a lot of it is because of the holdover from Arcanist but it never made sense to me why a job that ostensibly specializes in summoning has such high focus on DoTs. If SCH had been a DPS job it would've made sense to make it the DoT job, but SMN should focus on the pets and temporary summons.

    I'll grant that it's not up to me, but if it had been, I'd have started with eliminating Egis, making the Carbuncle the primary pet and utilizing all six of the original elemental Primals as Demi-Primal cooldowns. Give each of the Carbuncles a mix of unique utility skills (like their current damage de/buffs, Ruby Light reflective barriers, free Erases, potentially even being SMN's source of Resurrection) and balanced damage skills, limit each Demi-Primal to only be available when a specific Carbuncle is active (2 per), then have each Demi-Primal temporarily "evolve" your Carbuncle and have a different stance or effect on specific spells. Have the SMN's main skillset be based on swarming the field, and swapping or powering up their Carbuncle while their summons are inactive as a means to reduce the downtime of their other summons, even reducing their cooldowns while their associated Carbuncles are active. Use Aetherflow skills to issue commands to your current Carbuncle, with each swap replenishing one Aetherflow outside of the cooldown, the SMN's main attack having a chance to replenish one, and stronger utilities or Demi-summons consuming multiple Aetherflow on top of their CDs.
    No buildup to Demi-Bahamut, just trying to cycle all of their Demi-Primals as quickly as possible, with Demi-Bahamut being just their strongest cooldown/LB3 not associated with any Carbuncle.

    Idk, just me dreaming pie-in-the-sky ideas that would require way too much change I suppose.

    At the very least they could allow more reskins of the existing Egis.
    (1)
    Last edited by Archwizard; 04-18-2019 at 07:14 PM.

  2. #2
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Better be careful with that logic you have there Archwizard, or people will flame you for "having an IQ of 300" in this thread


    Interestingly, the way that BRD currently works was what I'd originally envisioned for SMN before 4.0, rotating through the primals as summons on 30 second cooldowns and while they're up you can use a certain rotation or set of skills that give various benefits to yourself and possibly the group.
    (6)
    Last edited by Llugen; 04-19-2019 at 05:04 AM.

  3. #3
    Player
    Haxaan's Avatar
    Join Date
    Nov 2012
    Location
    Gridania - Uldah
    Posts
    393
    Character
    Haxaan Shivar
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Llugen View Post

    Interestingly, the way that BRD currently works was what I'd originally envisioned for SMN before 4.0, rotating through the primals as summons on 30 second cooldowns and while they're up you can use a certain rotation or set of skills that give various benefits to yourself and possibly the group.
    I would personally love this tbh. I think if SMN played similarly to how it plays but instead of having egi's you had 30 second windows of different primals to call out on a timer, that each had their own personal effect you could weave together to either add buffs or debuffs to the target, would be great. I will say that I think the biggest problem most people have with SMN is that it does not have much visual summoning representation. If SMN played exactly how it does now but it's spells looked like primals were doing them (Dissidia Yuna) then I think most people would be happy. SMN as it stands is isn't a bad job, in fact it's pretty damn fun to play, but it does NOT feel like a Summoner because the egi's are garbage visually and Bahamut is the only real summon we get.
    (1)

  4. #4
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Archwizard View Post
    DoTs.
    Well first BLM was the straight nuker so they wanted SMN to play different in 2.0. Second SMN is a pet job so having DoTs allows players to have more room to do pet commands; original theory anyway.
    (0)