Quote Originally Posted by PyurBlue View Post
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I'd be more inclined to be okay with it as is if the egi were actually entirely autonomous, but this doesn't hold up at all levels of play. Bahammy DOES feel special. I love it! The only thing I'd like them to address is Baha's unnecessary prioritization of movement to stay close to the caster when in essence, it's just a harder hitting Garuda-egi that doesn't NEED to move. Nor does that forced immobility lend itself to the scripted mechanical execution of encounter design.

I don't think I was really comparing it to Summoners of other games, either, but it really can't be denied that our DoTs are absolutely leftover filler. The only problem I have with summoner is that it's the only job with such a split focus in concept. Either lean in hard on being the build-up DoT mage, or lean in hard to trances and evoking primal energies, but one is definitely filler damage building toward the real heart of SMN gameplay right now. The entire problem at hand right now is what Summoner "is", and the quick answer is "it's a bit of a couple things but not really either thing specifically".