last time i want to apologize i left out a lot of the traits manly because. i didn't get a chance to have a translator from french to English to explain the changes so remade this post to try to explain every detail. so people don't rage think why their spells are not in the list.
Full white-mage rework -
lvl1 Stone
lvl2 Cure
lvl3 Aero
lvl8 Regan
lvl10 Raise
lvl12 Medica
lvl15 Water
lvl16 Stone> Stone II
lvl26 Water> Water II
lvl30 Cure> Cure II
lvl30 Tetragrammaton
lvl35 Aero> Aero II
lvl40 Holy
lvl40 Medica
lvl46 Water II > Water III
lvl50 Benediction
lvl52 Assize
lvl54 Stone II > Stone III
lvl56 Asylum
lvl58 Aero II > Aero III
lvl60 Water > Water IV
lvl62 Cure II > Cure III
lvl64 Stone III > Stone IV
lvl66 Divine Bension
lvl68 Aero III > Aero IV
lvl70 Plenary Indulgence
lvl72 Holy > Holy 2
lvl74 Quake
lvl76 Flood
lvl78 Twister
lvl80 Elemental Trance.
Traits
Elemental Guidance -
After you cast water - your current cure spell changes functions like current cure II"
After you cast stone - your current cure become heal over time effect that will last 30 seconds has large potency then regen
After you cast aero - your current cure spell will function like current "cure 3" with alot of improvements
these effects do not stack unless your under elemental trance
Traits - Pressense of Mind
at lvl35 all your spells will have 1.50 cast time. this includes holy (now you understand why i removed pressense of mind) now you have pressense of mind All of the time
Traits - Perfect Benediction - everytime you crit with with stone or water type spells you take 15 seconds off cool down also you watch is really too high currently to be functional
Traits - Holy Perfection - Holy becomes Holy 2 gains additional 200 Potency all target it hits have their damage reduced by 3% this can stack up 5 times (15% decrease) for 8-10 seconds (instead of stunning)
Elemental Mastery -
When you casted water spell - your medica spell will function like the current "medica II"
when you cast stone - medica spell will heal and instead of regan give a "stoneskin" effect to whole party and becomes instant cast
when you cast aero - medica have more potancy
--- how can tall what proc you have---
cures icon will change depending what element its infused with
lilys have been reworked for elemental trance just cant enter into trance you need get 3 lilys
you only enter elemental trace when actually have max lilys still effect assize and asylum cool downs. also effect few other special factors as well no longer consume lily's when you use these abilities
only consume lilies when whm trances
Elemental Trance - is a completely transformation - it is completely like Terra transforming very magic girl like
30% Damage increase
Higher movement speed (aka Haste ) this what really makes this ability - this make sprint look like a joke ((does not stack with sprint))
also floating in the air - alot boss abilities red circles on ground no long damage you while your in this form. this does not mange you invisabile to all attacks like hallowed ground only ground effect red circles type monster abilities
Regan, Medica and Asylum and Cure Heal over time potency is drastically increased. i would say about additional 120 potency added to them making heal over effects better
while in this form. cure and Medica has every single effect water,earth and aero added to them. giving them huge bonus
and your spells cost no mp (thin air) that why thin air been removed (thin air is awesome but thin air also boring not flashy at all)
now you two can be white mage beast looking sailor moon like creature....urm kinda...
cause of this "Awesome flash cleric stance thin air merger" thin air and cleric stance is removed omg that one sick skill
Divine Benson - changes
Instant cast - AOE
Buffs full raid
10% damage reduction from all sources
15% max hp to full party
20% additional healing from other abilities that are not your own - unless their heal over time effects
alot of whm spells are drasticly "Buffed and changed"
Plenary Indulgence - you gain 1 confession stack every time you cast elemental type cure or medica. spell still functions like it does now other functions as it does not just confession stacks are now perminately as your inside the team. and only stack on you
--------- Water ------- Very Simular to assize ----
Very High Damage
Instant cast
Restores MP
Low Cooldown
----- Flood ---
Low Damage AoE
Instant cast
Knocks All targets back thats infront of you
makes them take more damage for short duration (Debuff) (yay aoe trick effect effect)
---Twister----
Twister is strong aoe deals damage
has a cast time
All targets effected by aero will be pulled into a tight cluster of enemies making it easier to holy helping other teams deal with trade. need cast aero before you cast this
--- Quake--
Hits very very Hard
has a cast time
Heavy range
places 20-40% heavy all it hits good cc with high duration
regen level gained is been dropped cause feel whm needs that lowers levels then at lvl35 help teach class better to low levels. give understand what whm is about
this whm is damage and heal over time master
Regen, asylum - have been buffed
damage now effects what your cure and medica function they change based on what spell you cast
Aero - from very first time you get it functions like aero III its aoe from the the start
this would make whms rotation rather complex would require some thinking how you handle it
no longer do have deal with long and stupid competitive damage rotations
white mage becomes fun
now your aeros/stones actuallly do something
You wanted your stoneskin back well this way you cna make it work without button bloat