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  1. #1
    Player
    Hakuro89's Avatar
    Join Date
    Feb 2014
    Posts
    509
    Character
    Reimi Ackerman
    World
    Midgardsormr
    Main Class
    Ninja Lv 51

    Why is there still a limit on normal mode while Savage is open season?

    Still limited to only 1 crystalloid per week from V12 while all of savage is unlocked with the tome cap doubled. Why?

    Edit:
    This is the first time this expac they've done this. Both in Deltascape & Sigmascape, the weekly limit on crystalloids were lifted at the same time the limits on Savage were. I'd like them to inform us why they chose this, lowkey hoping it was overlooked and will be addressed in the next hotfix patch.


    Patch notes: https://na.finalfantasyxiv.com/lodestone/topics/detail/fb2cfeec68d0da7ae33b84f5c2eee0e39c815192


    Patch notes: https://na.finalfantasyxiv.com/lodestone/topics/detail/5cd214d57cdf76296a16db00a0a0f6e5e87212b0
    (11)
    Last edited by Hakuro89; 03-29-2019 at 10:29 AM.

  2. #2
    Player
    Wynn_Storm's Avatar
    Join Date
    Apr 2018
    Posts
    331
    Character
    Wynn Storm
    World
    Mateus
    Main Class
    Samurai Lv 90
    They should get rid of the limit for Orbonne Monastery too.
    (11)

  3. #3
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Wynn_Storm View Post
    They should get rid of the limit for Orbonne Monastery too.
    Especially considering it can now come up in alliance raid roulette. I believe it's this kind of set up that make players leave at the start, which happened only moments ago for the first time since I started running it :/
    (4)

  4. #4
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Good and valid question that is summarily ignored by the devs.
    (7)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #5
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Deceptus View Post
    Good and valid question that is summarily ignored by the devs.
    Because the devs can't answer questions immediately after being posted. You have to wait for it to get picked up by the community team if they think it's a worthwhile question, translated, sent over, answered, retranslated, and then posted. Even if you do get an answer, it'll take a day or two.

    We complain about nearly everything these days, Jesus...


    As to the question, because savage is still limited by skill, and has mostly run its course. It's been like this every expansion if I remember right. The final 24man will be unlocked likely in 4.57 or 3.58 when they add the weapon upgrade item.
    (6)
    Last edited by Valkyrie_Lenneth; 03-29-2019 at 08:50 AM.

  6. #6
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Because the devs can't answer questions immediately after being posted. You have to wait for it to get picked up by the community team if they think it's a worthwhile question, translated, sent over, answered, retranslated, and then posted. Even if you do get an answer, it'll take a day or two.

    We complain about nearly everything these days, Jesus...
    With your join date you should know by now that

    1) SE rarely comes to these forums and

    2) Already has a set schedule they're not going to deviate from.
    (6)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  7. #7
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Deceptus View Post
    With your join date you should know by now that

    1) SE rarely comes to these forums and

    2) Already has a set schedule they're not going to deviate from.
    Oh I'm aware of that. Hence why I said IF they decide to forward the question on. Se does visit the forums fairly often, its just the English forums are usually full of about 20 duplicate topics at a time, and thoughts are so scattered any response at all would likely be ignored.
    (5)

  8. #8
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    They want you to attempt Savage with the 10% nerf. Upgrade items are infinite from there - including the weapon upgrade. Seiryu EX are decent weapons still and no turn-in for the mount yet as they desperately try to keep it relevant.

    3 or so months left, they'll probably slowly uncap the rest later. Perhaps the last patch which is just "various adjustments." Tomes are still only for un-upgraded gear and is still locked so Orbonne gear is still locked and having the coin unlocked would remove a Savage incentive. Crafted gear, etc.

    People hate Eureka but you can get tome quality gear without the weekly lock from there, too if you do the work. Elemental gear is up to 390 but quite a lot of grind if you haven't touched it at all. I thought they would have nerfed Pagos again by now but nope.

    They open Savage first because they know not a lot of people will do it, slowing gear farming than if they just opened up Orbonne and the floodgates.
    (2)

  9. #9
    Player
    Hakuro89's Avatar
    Join Date
    Feb 2014
    Posts
    509
    Character
    Reimi Ackerman
    World
    Midgardsormr
    Main Class
    Ninja Lv 51
    Quote Originally Posted by Vaer View Post
    They want you to attempt Savage with the 10% nerf. Upgrade items are infinite from there - including the weapon upgrade. Seiryu EX are decent weapons still and no turn-in for the mount yet as they desperately try to keep it relevant.

    3 or so months left, they'll probably slowly uncap the rest later. Perhaps the last patch which is just "various adjustments." Tomes are still only for un-upgraded gear and is still locked so Orbonne gear is still locked and having the coin unlocked would remove a Savage incentive. Crafted gear, etc.
    If you're talking about the dip to upgrade weapons, that's not what I was referring to. I was talking about the 4 crystalloids you need from normal mode to trade for the Military-grade Tomestone to GET the un-upgraded i390 weapon.
    I can understand keeping the limit on upgrade items (the weekly coin from Monestary), since that results in i400 gear, same as Savage. But to still have gates on the 390 stuff (aside from the now doubled tome limit) this late in the tier is just ridiculous.
    (0)

  10. #10
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Hakuro89 View Post
    If you're talking about the dip to upgrade weapons, that's not what I was referring to. I was talking about the 4 crystalloids you need from normal mode to trade for the Military-grade Tomestone to GET the un-upgraded i390 weapon.
    I can understand keeping the limit on upgrade items (the weekly coin from Monestary), since that results in i400 gear, same as Savage. But to still have gates on the 390 stuff (aside from the now doubled tome limit) this late in the tier is just ridiculous.
    It's somewhat to keep Seiryu EX relevant. (free season weapons - adding a easy to get 390 weapon would reduce incentive) If you check the ending of Heavensward, they removed the gear (equivalent to the crystalloids) the same way. I personally am neutral about it, since that is the only thing keeping normal from dying off completely I see why they did it. At least they dropped the number from 7 to 4 way early this time. The military grade tome also drops from O10s as the full thing. Going by the timeline here this is about 2-3 weeks away unless they are stretching this to 4.58 which would add about another month.

    3.57
    The weekly limitation on Alexandrian Gears received upon completing Alexander - The Soul of the Creator has been removed.
    The number of Alexandrian Gears required in exchange for Micro Tomestones has been reduced from seven to four.
    Dun Scaith has been adjusted as follows:

    The weekly restrictions on rewards obtained from coffers has been removed.
    The weekly restriction on obtaining Mhachi Shillings has been removed.
    Players can now exchange a Mhachi Farthing, Mhachi Penny, and Mhachi Shilling for a Deepest Gobdip by speaking with Bertana in Idyllshire (X:5.8 Y:5.2).
    (2)
    Last edited by Vaer; 03-30-2019 at 05:52 AM.

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