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  1. #1
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by RitsukoSonoda View Post
    Wasn't Anthem the game that was crashing or bricking people's PS4's?
    No consoles were bricked, and I've read reports of it happening with other games as well.
    But Anthem was triggering it frequently.

    It results in an improper powering off of the system.
    And when a system is improperly shut down like that, there are sometimes problems.
    It required booting the console in safe mode to rebuild the file database iirc.
    (0)

  2. #2
    Player
    ksuyen's Avatar
    Join Date
    Jul 2017
    Posts
    185
    Character
    Yu Sakurakoji
    World
    Lamia
    Main Class
    White Mage Lv 90
    Hien robe aside, the visual is pretty much fine on my iMac 27" 5K monitor. Now I don't think they will work on a new engine anytime soon, even they did, it would be for the future (major) expansion.
    (1)

  3. #3
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by JunseiKei View Post
    Considering XIV uses the same engine as XV, I don't think it's the engine itself. Love XV, hate XV, XV looks gorgeous.
    This is a rather persistent misconception.

    Bit of a large bit of text so I'm putting it in a hidebox.

    Gamer Escape: 2.0 is going to be a new client, new servers, new engine. Is this still a form of Crystal Tools? Is this the Luminous engine? What can you tell us about that? Is there going to be support for Direct X 11?

    Yoshida: First of all.. the current engine like Crystal Tools or the Luminous project, are made more for console games where they’re able to show the greatest level of graphics in a passive environment whereas an MMO is an active environment where, while you still want it to look beautiful, you also have many many people coming together in the same world. You have something like MW3 where the graphics are beautiful but what would happen if you had like 3 or 400 people on the screen at once. Would the engine be able to handle that? So what we wanted was something that could handle more of an active gameplay that we’re aiming for but also be able to provide beautiful graphics and landscapes. We found that Crystal Tools and Luminous would not be the optimal solution for this so that’s why we’re going to develop our own.

    One of the reasons we had some trouble with the original launch of FFXIV was because we went through Crystal Tools and it was an engine that wasn’t really optimized for an MMO and so we’re currently working with technologists that are working on Luminous to make us a custom, optimal engine that will work for FFXIV.

    As for DX 11, the first thing the dev team feels we have to do after the release of 2.0 is have a graphics engine that can accommodate the high-end computers and let those players have the highest quality graphics, smooth playability and a lot of different characters on screen- not the 40 we have now but having lots of characters displayed without having performance lag. But we’re also looking at the users with lower end computers as well and being able to create a system where you don’t have to have a high end PC to play. It also means having a system that will also handle the PS3 hardware as well that you have and just because it’s on the PS3 doesn’t mean it’s going to have lower quality. Maintaining quality for all three platforms- for high-end, low-end and PS3 and having an engine that will support this is what we’re aiming for with 2.0 and once that’s completed, and we hope to have that completed for 2.0, the next step will be to get the game ready for DX 11. So it’s in our schedule but we decided to make sure we had those three things covered by 2.0 and pushed back DX 11 for now. It’s not off the table thought and definitely the next thing we do after this.


    Source: https://gamerescape.com/2011/10/19/g...-is-out-there/
    (1)

  4. #4
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    As a follow-up (since I apparently was bumping against the 3k character limit cap there) - they don't use the Luminous Engine, but it's a misconception that just won't die (much like the belief that they used the exact same engine as 1.0 that I see pop up from time to time).
    (0)

  5. #5
    Player
    Nitroillyrion's Avatar
    Join Date
    Feb 2017
    Posts
    10
    Character
    Captain Crunch
    World
    Cactuar
    Main Class
    Ninja Lv 80
    PC limitations.
    (0)

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