I think the only time ever that my PS4 Pro remembers it is even switched on with this game, is the initial loading into the Omega 12 arena. That area causes spikes even on PC's though.
Well I think the game looks fine, stunning in parts. Sure ARR landscapes aren't up to date anymore and could need an update but besides that the only thing that needs some work are character models. Besides that I think this game looks great for an MMORPG that's almost a decade old.I agree with you. However it seems quite a few on this thread just want a new game engine. Unless I am reading them wrong, then I am just a bad reader lol.
It would make a lot more sense to just make a new game. However I think that is a long time down the road. I think, I read/heard the devs have at least 3 more expansions after ShB planned.

Definitely, I also play on a ps4 pro. I rarely ever hear hear the fan kick on unless I am zoomed in and a bunch of effects are happening all at once in certain dungeons/raids. It can handle anything this game currently has to offer with ease.
"If you walk through life thinking you are not needed, remember that there is always someone that is counting on you." -CP

I agree, the game looks great and runs very smooth on the ps4 pro and regular ps4. It just seems other's think it could be better, and that the ps4/pro are holding it back. That is what I am attempting to refute.Well I think the game looks fine, stunning in parts. Sure ARR landscapes aren't up to date anymore and could need an update but besides that the only thing that needs some work are character models. Besides that I think this game looks great for an MMORPG that's almost a decade old.
Everything you have said, I agree with 100%.
"If you walk through life thinking you are not needed, remember that there is always someone that is counting on you." -CP
This is a rather persistent misconception.
Bit of a large bit of text so I'm putting it in a hidebox.
Gamer Escape: 2.0 is going to be a new client, new servers, new engine. Is this still a form of Crystal Tools? Is this the Luminous engine? What can you tell us about that? Is there going to be support for Direct X 11?
Yoshida: First of all.. the current engine like Crystal Tools or the Luminous project, are made more for console games where they’re able to show the greatest level of graphics in a passive environment whereas an MMO is an active environment where, while you still want it to look beautiful, you also have many many people coming together in the same world. You have something like MW3 where the graphics are beautiful but what would happen if you had like 3 or 400 people on the screen at once. Would the engine be able to handle that? So what we wanted was something that could handle more of an active gameplay that we’re aiming for but also be able to provide beautiful graphics and landscapes. We found that Crystal Tools and Luminous would not be the optimal solution for this so that’s why we’re going to develop our own.
One of the reasons we had some trouble with the original launch of FFXIV was because we went through Crystal Tools and it was an engine that wasn’t really optimized for an MMO and so we’re currently working with technologists that are working on Luminous to make us a custom, optimal engine that will work for FFXIV.
As for DX 11, the first thing the dev team feels we have to do after the release of 2.0 is have a graphics engine that can accommodate the high-end computers and let those players have the highest quality graphics, smooth playability and a lot of different characters on screen- not the 40 we have now but having lots of characters displayed without having performance lag. But we’re also looking at the users with lower end computers as well and being able to create a system where you don’t have to have a high end PC to play. It also means having a system that will also handle the PS3 hardware as well that you have and just because it’s on the PS3 doesn’t mean it’s going to have lower quality. Maintaining quality for all three platforms- for high-end, low-end and PS3 and having an engine that will support this is what we’re aiming for with 2.0 and once that’s completed, and we hope to have that completed for 2.0, the next step will be to get the game ready for DX 11. So it’s in our schedule but we decided to make sure we had those three things covered by 2.0 and pushed back DX 11 for now. It’s not off the table thought and definitely the next thing we do after this.
Source: https://gamerescape.com/2011/10/19/g...-is-out-there/
As a follow-up (since I apparently was bumping against the 3k character limit cap there) - they don't use the Luminous Engine, but it's a misconception that just won't die (much like the belief that they used the exact same engine as 1.0 that I see pop up from time to time).
PC limitations.
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