There was and Q&A with Yoshi-P on usgamer where he gives an interesting description for gunbraker: https://www.usgamer.net/articles/fin...r-trust-system

What makes this job unique isn't that it's just a slashing type of attack, then shooting separately, but a combination of both. And with the inclusion of magical ammo types, players will be able to use defense magic to support others.
While it's most likely just about animations I wonder what if it will look as actual mechanic and part of GNB's playstyle?

For example, it can be implemented as "Press button" while action is doable, though it means that some skills will be cast-type actions.

Also it can be implemented as charging weapon with mudra type skills (NIN) with instant cooldown which gives a lot of possibilities for different combos with physical and magical ammo types so depending on what you use your skills will have different effects on mobs and party.

I personally will be okay with anythings of this (just animation/press button/charging with instant cd skill). What are your thoughts on this?