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  1. #1
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Rodger View Post
    There are some points in my back pocked I am not going to share. In a roundabout statement I'm suggesting that there ought to be some thoughts about how an MMO molds a player, (by the players) and how it relates to them in terms of personal growth and development.
    To repeat my earlier points: As long as we're talking about a (mentally) stable and healthy person, I'd say very little. It might enhance some traits they already have (personal example: I've always had a "leader-like" personality and once I actually started to fullfill the role as tank within the game this might have been slightly enhanced), but I would expect it to be the other way around: Based on your personality you pick a job that fits it. Your person-character molds your ingame-character, not the other way around.
    The whole point of roleplaying games - wether its you actually immersing yourself and pretending to be someone else or if its only playing as a different character through their story - is kinda to be someone else for a short while. Not to become someone else. Maybe you'll find crumbs of wisdom within games and the odd thing you can apply to your personal life (just how you could find those crumbs in books, shows, films, cheesey quotes on facebook...) but overall there shouldnt be any effect from games to your personal life - MMOs are no different in that regard.
    You dont become a protector of the weak in real life just because you picked up the paladin-crystal last night. You dont become an angerfilled beast because your character nos posses the warrior-soulstone. Its not even like that within the game itself, after all...

    Gaining social connections and being able to interact and communicate with a lot of different people all over the world might be very beneficial, specially to those who struggle to make bonds in real life. So thats the only real influence I could see an MMO specifically have on your life and potentially your personality.

    Soulstones? Soulstones are just a game-mechanic with some lore attached. Not some life-changing artefacts.
    If they are that for you, maybe you're in need of a change in your life indeed... but not in one that involves soulstones, but rather in one that involves less games...
    (4)

  2. #2
    Player
    Rodger's Avatar
    Join Date
    Dec 2015
    Posts
    35
    Character
    Cliff Dagger
    World
    Ragnarok
    Main Class
    Botanist Lv 70
    From the perspective of pseudoscientific practice, stones contain energy which can affect a being in different ways depending on the nature of the stones and state of the being. I think here we are experiencing, at least in principle something similar to that. Which could of course be considered a fallacy.
    There are birthstones for example as well, in which one pertains to each of the 12 annual constellations... In the context of Eorzea, there are the twelve deities. Although these typically represent a moral or ethic, culturally speaking stones to will in some cases represent a moral or ethic.
    Based on what I have seen thus far, the job quests further solidify concepts of moral or ethic in some nature., that also correspond to some sort of conceptualization of the diversity in "the twelve".


    The theory that ingesting theatrics psychologically is one of an emotional context and that how one conceptualizes oneself as immersed in the act is a fundamental principle here, and in some disciplines or philosophies the "self". Not to say that it is right or wrong.
    (0)

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