you guys didn't let me finish the suggestion before i start judging-
reason why pressense of mind is removed
cause ti because passive trait - then action or cooldown
meaning you have pressense of mind active 24/7 its power toned down a little. trade off is no were enar as powerful as it is now as long as you play whm pressense of mind is perminately active
water - is high damage instant cast damage spell that has off-global cooldown. a very low cooldown
highiest level water - is 600 potancy water element stab - that gives 20 second trick attack effect. with massive MP Restore attached too. really really powerful cant have it all. you have give up something rather have your current shitty magic rotation wathc is complete garbage. or trade it for something more indepth not down right retarded
this makes whms rotation more complex then spamming pressense of mind cleric stance
New Divine Bension - look like this dont have continueless use it press it once leave it alone at start of the dungeon. doesn't have cast time you just press it boom parties is buffed as long their 40-45 yalms of the white mage
10% Phsyical and magical damage reduce (press it once and leave it alone)
10% additional HP full party (your giving whole party 10% more hp)
20% HP Recovery magics too whole team
This is freaking you want protect when this ability is superior every other way.. no long use swiftcast and protect cause your tank cant wait for you put protect on your whole team. its just their boom
cant have both.
if they added them lets say they kept pressense of mind you only have short bursts of dps do even understand why this is so bad that we become healer that needs 1 button to make dps checks cause otherwise are spells are skills are slow
this you can always burst dps
give whm damage spells what they ! need instead get random whiny players complaining their isn't enough heals on this white mage. really? really!? currently white mage heals. with situational functionality
I am lvl70 white mage i know unless you have pressense of mind. active your not healing for shit with current medica one. cure III is need very tricky
say that your wrong cause cure III is often used to savage or with teams with alot communication cause its more cost effect then medica 1 or two
only time you actually use medica II when you need to place regan whole party. base heal isn't strong enough to cast it second time nor should you
then you have assize and plenary
reason why pressense of mind is a problem is because your too relitate on it. you shouldnt need relay on cool-down to heal or dps correctly but you do. that is the issue
having so many different cures is confusing enough. i do not see the difference. cause making cure 1> cure II like traits having two heal spells on two different buttons that remotely do the same thing when could have other actions added to your kit.
I use cure II constantly at lvl70 never use cure never have too. it cure II doesn't even drain enough mp its like am casting constantly cure 1 rarely even used and freecure procs starting become pointless
you want to know whty i tell you why
cause we have lucid dreaming, thin air and assize we never need for nothing. reason why thin air so bad cause become to relate on that skill. back in arr you had actually manage your mp and mp amanagement is a part of what a healer should be doing. not constantly being spoonfed cheese easy skills.
today. dont have to do shit. cause we have skills.
only times find myself of need for mp when spaming aoe heal or using holy
in current state the tanks like to pull big. so stuck casting cure II rather you like to or not
at my level
i have 10-19k cure 1
my cure II 20-29k
If you need a single ability to function as a healer. that ability should not exist it should become a passive. cause their be times you wont have pressence of mind up. during those times you dont you will die. you wipe the party cause cant met the dps checks required for you to do savage
whole thought line is am a healer shouldn't have to help with dps is a load of crap you know it. if ever comes a time where healers dont need to dps just sit their look pretty dont do anything in battle but spawn cure on the tank. then I honestly dont want be healer
you people need understand this isn't wow this final fantasy 14. you need contribute too the dps pool. or your only playing 75% of your class proparly
fact is what i see here are bunch of young white mages never attempted savage run in their life. or even know what massive dps checks are why it is important to met these checks. currently white mages not wanted in savage cause have no utility don't bring anything other two healers can't do better. and that is wrong
I get that you love pressense of mind and thin air. but they become too vital for us having such vital skills like that is main reason healers in bad state their in first place.

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