lvl1 Stone
lvl2 Cure
lvl3 Aero
lvl8 Regan
lvl10 Raise
lvl12 Medica
lvl15 Water
lvl16 Stone> Stone II
lvl26 Water> Water II
lvl30 Cure> Cure II
lvl30 Tetragrammaton
lvl35 Aero> Aero II
lvl40 Holy
lvl40 Medica > Medica II
lvl46 Water II > Water III
lvl50 Benediction
lvl52 Assize
lvl54 Stone II > Stone III
lvl56 Asylum
lvl58 Aero II > Aero III
lvl60 Water > Water IV
lvl62 Cure II > Cure III
lvl64 Stone III > Stone IV
lvl66 Divine Bension
lvl68 Aero III > Aero IV
lvl70 Plenary Indulgence
lvl72 Holy > Holy 2
lvl74 Stone IV > Quake
lvl76 Water IV > Flood
lvl78 Aero IV > Twister
lvl80 Elemental Trance.
Water - Off-Global Cooldown - 60 second cooldown even if does have cooldown it does still cost mp to cast
Instant Cast
Deal 180 potancy water damage
Additional effect : Increase Damage taken by 10% for 15 seconds
Additional Effect : Restores 5% MP upon Cast
Medica and Medica II become one in the same meaning regen effect will be attached to Medica. and get it at much lower level
Cure is single heal spell that keeps growing stronger as you level up
no longer have cure II and cure III as different actions
Aero/Aero II and Aero III also become one action aero from start becomes aoe dot. and doesn't have a cast time.
instead having two different dots
Divine Bansion - becomes a hybrid between protect, shell and stoneskin combinded into single skill. that can effect whole team
Benediction cooldown time is reduced to 60 seconds. same terragram is 30 second cooldown skill
Lilys reworked. and plenary ingulance gets massive boost adding a base heal 450 and strong heal over time effect for each lily you have
white mage have only single heal spell that generate lilys instead of muiti
Pressence of Mind, Thin Air. completely gone

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