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  1. #1
    Player
    CelestaRosa's Avatar
    Join Date
    Mar 2019
    Posts
    102
    Character
    Celestria Rosa
    World
    Leviathan
    Main Class
    White Mage Lv 74

    Full white-mage rework -

    lvl1 Stone
    lvl2 Cure
    lvl3 Aero
    lvl8 Regan
    lvl10 Raise
    lvl12 Medica
    lvl15 Water
    lvl16 Stone> Stone II
    lvl26 Water> Water II
    lvl30 Cure> Cure II
    lvl30 Tetragrammaton
    lvl35 Aero> Aero II
    lvl40 Holy
    lvl40 Medica > Medica II
    lvl46 Water II > Water III
    lvl50 Benediction
    lvl52 Assize
    lvl54 Stone II > Stone III
    lvl56 Asylum
    lvl58 Aero II > Aero III
    lvl60 Water > Water IV
    lvl62 Cure II > Cure III
    lvl64 Stone III > Stone IV
    lvl66 Divine Bension
    lvl68 Aero III > Aero IV
    lvl70 Plenary Indulgence
    lvl72 Holy > Holy 2
    lvl74 Stone IV > Quake
    lvl76 Water IV > Flood
    lvl78 Aero IV > Twister
    lvl80 Elemental Trance.


    Water - Off-Global Cooldown - 60 second cooldown even if does have cooldown it does still cost mp to cast
    Instant Cast
    Deal 180 potancy water damage
    Additional effect : Increase Damage taken by 10% for 15 seconds
    Additional Effect : Restores 5% MP upon Cast

    Medica and Medica II become one in the same meaning regen effect will be attached to Medica. and get it at much lower level

    Cure is single heal spell that keeps growing stronger as you level up


    no longer have cure II and cure III as different actions

    Aero/Aero II and Aero III also become one action aero from start becomes aoe dot. and doesn't have a cast time.

    instead having two different dots

    Divine Bansion - becomes a hybrid between protect, shell and stoneskin combinded into single skill. that can effect whole team

    Benediction cooldown time is reduced to 60 seconds. same terragram is 30 second cooldown skill

    Lilys reworked. and plenary ingulance gets massive boost adding a base heal 450 and strong heal over time effect for each lily you have

    white mage have only single heal spell that generate lilys instead of muiti


    Pressence of Mind, Thin Air. completely gone
    (1)
    Last edited by CelestaRosa; 03-28-2019 at 10:35 AM.

  2. #2
    Player
    Menae's Avatar
    Join Date
    Oct 2013
    Posts
    239
    Character
    Menae Dulanis
    World
    Gilgamesh
    Main Class
    Conjurer Lv 70
    How have you made WHM worse?

    Bene on 60 seconds and tetra on 30 seconds means we never need to cast a GCD heal again, and you've made our DPS rotation EVEN WORSE.
    (8)
    Good King Moogle Mog, Good King Mog! Lord of all the land (kupo)!

  3. #3
    Player
    lordcruxis's Avatar
    Join Date
    Sep 2016
    Posts
    34
    Character
    Zoii Zoi
    World
    Mateus
    Main Class
    Paladin Lv 47
    Honestly, this looks pretty bad, like you're trying to be more a DD with healing capabilities. The oGCD healing meta is overall pretty bad for healer diversity. Also, I feel as though you've managed to make Lillies worse, and Plenary Indulgence is still nigh unusable.

    That said, I am slightly annoyed that WHM hasn't gotten Flood, Quake, and Tornado, or even a proper water spell in general
    (5)

  4. #4
    Player
    CelestaRosa's Avatar
    Join Date
    Mar 2019
    Posts
    102
    Character
    Celestria Rosa
    World
    Leviathan
    Main Class
    White Mage Lv 74
    Quote Originally Posted by lordcruxis View Post
    Honestly, this looks pretty bad, like you're trying to be more a DD with healing capabilities. The oGCD healing meta is overall pretty bad for healer diversity. Also, I feel as though you've managed to make Lillies worse, and Plenary Indulgence is still nigh unusable.

    That said, I am slightly annoyed that WHM hasn't gotten Flood, Quake, and Tornado, or even a proper water spell in general
    what I did was reduce the mount of buttons

    however gave white mage off global cooldown -stab" that can work along side stone. and aero. slowing down the dps

    Stone itself has hidiously high cast time.

    I reduced the number of heals that pretty much do the same

    I made Divine Bansion - Give Shell, Protect and Stoneskin II to whole party

    Water Functions Like Trick attack only difference is you dont need suiton or hide to do it making it ideal raid ulitity that white mages needs..

    while trance increases damage 30%

    your cure spell continuelessly gets stronger without the raise of to its mp cost. meaning all cures have same mp cost as cure I

    fact that medica II, Medica and cure III are all pain in the ass own individaul when we really dont need that many aoe heals

    we just need one strong aoe heal + instant cast aoe heal that is it.
    do really need cure II and cure III currently way it is
    no they do same thing they did to stone constantly making it stronger reach a level give it some type trait that makes it aoe after you crit function differently when do something

    making cure and cure II same spell

    when has respose and fluid aura ever been useful too whm. please enlighten me, frankly pressense of mind and thin air. aren't needed
    lower cast time to stone.


    what see on paper may look worse but in truth its better then what we have
    (0)
    Last edited by CelestaRosa; 03-28-2019 at 12:52 PM.

  5. #5
    Player
    Orbus's Avatar
    Join Date
    Dec 2018
    Posts
    217
    Character
    Solala Sola
    World
    Leviathan
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by lordcruxis View Post
    Honestly, this looks pretty bad, like you're trying to be more a DD with healing capabilities. The oGCD healing meta is overall pretty bad for healer diversity. Also, I feel as though you've managed to make Lillies worse, and Plenary Indulgence is still nigh unusable.

    That said, I am slightly annoyed that WHM hasn't gotten Flood, Quake, and Tornado, or even a proper water spell in general
    I want those spells too, but they're pretty clearly dps spells, and high level ones too from any other ff game and they hate healers doing good damage.
    If they don't want to give the WHM any utility spells like the other two though, straight up damage to fill the gap the other two make up with their buffs would probably not be bad.
    AST and SCH already do a bit more damage than WHM, then you consider fey wind and the balance card and their party wide damage contribution vs the WHM starts looking real stupid.

    Not that this is the only problem, but it's an important one.
    (1)

  6. #6
    Player
    lordcruxis's Avatar
    Join Date
    Sep 2016
    Posts
    34
    Character
    Zoii Zoi
    World
    Mateus
    Main Class
    Paladin Lv 47
    Quote Originally Posted by CelestaRosa View Post
    what I did was reduce the mount of buttons

    however gave white mage off global cooldown -stab" that can work along side stone. and aero. slowing down the dps
    WHM is already among the least bloated Jobs in the game, you're lowering this to like less than a single hotbar for some reason, and we need to move away from oGCD heals, not towards them.


    Quote Originally Posted by CelestaRosa View Post
    I reduced the number of heals that pretty much do the same

    I made Divine Bansion - Give Shell, Protect and Stoneskin II to whole party

    Water Functions Like Trick attack only difference is you dont need suiton or hide to do it making it ideal raid ulitity that white mages needs..

    while trance increases damage 30%

    your cure spell continuelessly gets stronger without the raise of to its mp cost. meaning all cures have same mp cost as cure I

    fact that medica II, Medica and cure III are all pain in the ass own individaul when we really dont need that many aoe heals

    we just need one strong aoe heal + instant cast aoe heal that is it.
    do really need cure II and cure III currently way it is
    no they do same thing they did to stone constantly making it stronger reach a level give it some type trait that makes it aoe after you crit function differently when do something

    making cure and cure II same spell

    when has respose and fluid aura ever been useful too whm. please enlighten me, frankly pressense of mind and thin air. aren't needed
    lower cast time to stone.


    what see on paper may look worse but in truth its better then what we have
    Okay, so first and foremost, every heal in the game does the "same thing," So in that sense, you didn't reduce the amount of heals. As far as practicality, the heals all have specific scenarios that they are used. With the exception of Cure falling out of usefulness, all of WHM heals have a place. Cure 3 is hard to use simply because encounter design isn't really meant for high raidwide healing, but it's also a targetable spell, not a self cast spell. Both Medica and Medica 2 see fairly regular use, because they do different things.

    Also it would be massively OP to keep all your heals at the same Cure/Medica MP cost.

    For Divine Benison, you've literally just combined protect and a weaker aoe shield than even the current Divine Benison. This is completely unnecessary.

    Repose and Fluid Aura do have uses when things go bad in dungeons, like on a tank death, or when adds spawn. They are significantly more niche, but they aren't useless.

    Presence of Mind is a wonderful cooldown that I think you aren't using properly, and thin air is a very power tool that you also don't seem to be using properly. That's really the only explanation for why you'd remove them.

    These absolutely are not better in practice, it shows that you don't have a clue what balance is, and it comes across that you only want a 2 button job.
    (4)

  7. #7
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    As someone who just picked up WHM recently (so feel free to disregard my opinion as naive or uninformed)...

    ... I'd like to see a system for WHM where they can transition between damage and healing more easily. Not necessarily full "battle healer" where you deal damage in order to heal, but perhaps something like, your damage skills give some "catch up" benefits to your future heals.
    Cast Stone (or Water?) to stack an effect that makes your next healing spell faster or to make your next healing spell also shield the target for a percentage, Aero ticks have a chance to proc Freecure or reduce their own DoT duration to reduce the target's damage, or perhaps even use Aero as a beacon/marker for some area effect...
    Things where ultimately just spamming heals on the tank would probably be more efficient overall, but you can spend more time dealing damage without sacrificing much in terms of healing, to give yourself the leeway not to panic that you've spent too long on the boss.

    Given the unpopularity of the Lily Gauge, I think it could be something worth looking into as a replacement.
    (0)
    Last edited by Archwizard; 03-28-2019 at 07:10 PM.

  8. #8
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    Quote Originally Posted by CelestaRosa View Post
    Presence of Mind, Thin Air. Completely gone
    Why? These are great spells.

    No sure why you would want to reduce the number of skills that much. Almost feels like having 2 buttons for heals and 2 buttons for DPS.
    Let's not have WHM become as boring as Blue mage please.
    (7)

    Larek Darkholme @ Ragnarok

  9. #9
    Player
    Coltvoyance's Avatar
    Join Date
    Dec 2013
    Posts
    210
    Character
    Athaleiya Eclesiance
    World
    Brynhildr
    Main Class
    White Mage Lv 90
    Removing Presence of Mind and Thin Air would be absolutely horrible. It would severely limit our ability to blind other players with Holy spam. Not cool. I also enjoy PoM for when Swiftcast is down and someone needs a res. It's not instant, but at least its faster. Among many other uses.

    Theres really almost nothing in WHM's kit that needs to be removed, except maybe Repose and Fluid Aura (Crowd Control in FFXIV? It'd be nice, but lets be honest, its not a thing in PVE.)

    Aside from that, other than a lily rework and entirely redefining the design and structure of how healing classes function in FFXIV, WHM is fine. No biggie.
    (3)

  10. #10
    Player
    CelestaRosa's Avatar
    Join Date
    Mar 2019
    Posts
    102
    Character
    Celestria Rosa
    World
    Leviathan
    Main Class
    White Mage Lv 74
    you guys didn't let me finish the suggestion before i start judging-

    reason why pressense of mind is removed

    cause ti because passive trait - then action or cooldown

    meaning you have pressense of mind active 24/7 its power toned down a little. trade off is no were enar as powerful as it is now as long as you play whm pressense of mind is perminately active

    water - is high damage instant cast damage spell that has off-global cooldown. a very low cooldown

    highiest level water - is 600 potancy water element stab - that gives 20 second trick attack effect. with massive MP Restore attached too. really really powerful cant have it all. you have give up something rather have your current shitty magic rotation wathc is complete garbage. or trade it for something more indepth not down right retarded

    this makes whms rotation more complex then spamming pressense of mind cleric stance

    New Divine Bension - look like this dont have continueless use it press it once leave it alone at start of the dungeon. doesn't have cast time you just press it boom parties is buffed as long their 40-45 yalms of the white mage

    10% Phsyical and magical damage reduce (press it once and leave it alone)
    10% additional HP full party (your giving whole party 10% more hp)
    20% HP Recovery magics too whole team

    This is freaking you want protect when this ability is superior every other way.. no long use swiftcast and protect cause your tank cant wait for you put protect on your whole team. its just their boom

    cant have both.

    if they added them lets say they kept pressense of mind you only have short bursts of dps do even understand why this is so bad that we become healer that needs 1 button to make dps checks cause otherwise are spells are skills are slow



    this you can always burst dps

    give whm damage spells what they ! need instead get random whiny players complaining their isn't enough heals on this white mage. really? really!? currently white mage heals. with situational functionality

    I am lvl70 white mage i know unless you have pressense of mind. active your not healing for shit with current medica one. cure III is need very tricky

    say that your wrong cause cure III is often used to savage or with teams with alot communication cause its more cost effect then medica 1 or two

    only time you actually use medica II when you need to place regan whole party. base heal isn't strong enough to cast it second time nor should you

    then you have assize and plenary

    reason why pressense of mind is a problem is because your too relitate on it. you shouldnt need relay on cool-down to heal or dps correctly but you do. that is the issue

    having so many different cures is confusing enough. i do not see the difference. cause making cure 1> cure II like traits having two heal spells on two different buttons that remotely do the same thing when could have other actions added to your kit.

    I use cure II constantly at lvl70 never use cure never have too. it cure II doesn't even drain enough mp its like am casting constantly cure 1 rarely even used and freecure procs starting become pointless

    you want to know whty i tell you why
    cause we have lucid dreaming, thin air and assize we never need for nothing. reason why thin air so bad cause become to relate on that skill. back in arr you had actually manage your mp and mp amanagement is a part of what a healer should be doing. not constantly being spoonfed cheese easy skills.

    today. dont have to do shit. cause we have skills.

    only times find myself of need for mp when spaming aoe heal or using holy

    in current state the tanks like to pull big. so stuck casting cure II rather you like to or not

    at my level

    i have 10-19k cure 1
    my cure II 20-29k

    If you need a single ability to function as a healer. that ability should not exist it should become a passive. cause their be times you wont have pressence of mind up. during those times you dont you will die. you wipe the party cause cant met the dps checks required for you to do savage

    whole thought line is am a healer shouldn't have to help with dps is a load of crap you know it. if ever comes a time where healers dont need to dps just sit their look pretty dont do anything in battle but spawn cure on the tank. then I honestly dont want be healer

    you people need understand this isn't wow this final fantasy 14. you need contribute too the dps pool. or your only playing 75% of your class proparly

    fact is what i see here are bunch of young white mages never attempted savage run in their life. or even know what massive dps checks are why it is important to met these checks. currently white mages not wanted in savage cause have no utility don't bring anything other two healers can't do better. and that is wrong

    I get that you love pressense of mind and thin air. but they become too vital for us having such vital skills like that is main reason healers in bad state their in first place.
    (0)
    Last edited by CelestaRosa; 03-29-2019 at 04:48 AM.

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