I'd rather they extend the range of AoE heals first considering the game does a terrible job of explaining to ranged DPS that there's no good reason to stand on the other side of the room during a boss fight.
I'd rather they extend the range of AoE heals first considering the game does a terrible job of explaining to ranged DPS that there's no good reason to stand on the other side of the room during a boss fight.
The game shouldn't need to hold your hand that much. It doesn't take a genius to realise that their hp is still low and that they're standing far away, while everyone else much closer to the healer is getting healed. A mere glance at the party ui and the arena gives you this information.
Also extending won't help much. WoW has a much larger range for heals, 40 yards as far as I recall, and you still get players in that game who stay out of range of heals and seem oblivious to it. There's no cure for stupid.
Call it hand-holding if you want, but better instruction certainly doesn't hurt, nor does boosting AoE range, especially on the unfairly limited SCH and AST.The game shouldn't need to hold your hand that much. It doesn't take a genius to realise that their hp is still low and that they're standing far away, while everyone else much closer to the healer is getting healed. A mere glance at the party ui and the arena gives you this information.
There may not be a cure for stupid, but the same cannot be said for ignorance.
I'm confused as to what is unfair about their ranges? Other then WHM Medica 2 which is 20y, all healers AoE are 15y. I fine 15 to be good myself.
If the range is to be extended on anything it should be the healer LB3 raise. It should be extended to 50y, the same as tank LB3.
Isn't that cure you telling them they are too far when they stand too far?
I have a one-line macro with a single <se.11> specifically for this reason. I can assure you that, despite being very obvious, it goes ignored more often than not. People that play with the same group every day probably never experience this, however.
They should all be 20y at a minimum, for one. Agree to the latter.I'm confused as to what is unfair about their ranges? Other then WHM Medica 2 which is 20y, all healers AoE are 15y. I fine 15 to be good myself.
If the range is to be extended on anything it should be the healer LB3 raise. It should be extended to 50y, the same as tank LB3.
I know your pain on this one, your healing and there is that one Ranged dps who is standing as far away as they can from the boss and everyone else![]()
Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!
I tell them to either move in for heals, or I've Rescued them into a group before. If they don't move in or move back out, I'm not responsible for any deaths. You want to be healed? Move into my range. I'm not going to babysit you.
It doesn't help that, if two were to apply at the same time, the damage takes first. Then the shield/heal goes through.
The times in UwU where I've seen Galvanize apply to my corpse....
Sage | Astrologian | Dancer
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Hyomin Park#0055
Reminds me of an Orbonne run I did the other day. Two of the RDMs and a BRD we had as DPS felt the need to constantly kite the bosses all around the arenas. No they could stay near the party or anything, so when group wide aoes hit they got no healing as they weren't in range, it's only when they are nearly dead do they come running like we have a heal cd waiting just for them...
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