Isn't that cure you telling them they are too far when they stand too far?
I have a one-line macro with a single <se.11> specifically for this reason. I can assure you that, despite being very obvious, it goes ignored more often than not. People that play with the same group every day probably never experience this, however.
They should all be 20y at a minimum, for one. Agree to the latter.I'm confused as to what is unfair about their ranges? Other then WHM Medica 2 which is 20y, all healers AoE are 15y. I fine 15 to be good myself.
If the range is to be extended on anything it should be the healer LB3 raise. It should be extended to 50y, the same as tank LB3.
I know your pain on this one, your healing and there is that one Ranged dps who is standing as far away as they can from the boss and everyone else![]()
Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!
This honestly seems more like a limitation of the servers then anything else.
The fact that there's a hard cap on how many targets an AoE can hit is also kinda goofy (Just standing at max melee range during a packed S rank or NM can be enough to prevent you from taking damage at times).


Yeah I'm assuming it's a server limitation too. I would have thought they could fix some of this by now though. After playing WoW for 12 some years their very fast servers have spoiled me. Their ability to apply buffs/debuffs to everyone instantly PLUS their much lower tick rate is amazing.This honestly seems more like a limitation of the servers then anything else.
The fact that there's a hard cap on how many targets an AoE can hit is also kinda goofy (Just standing at max melee range during a packed S rank or NM can be enough to prevent you from taking damage at times).
Please fix this lol nothing worse then dying from no shields or heals because you were the unfortunate last person to have the effect applied to you before ion efflux kills you.





I tell them to either move in for heals, or I've Rescued them into a group before. If they don't move in or move back out, I'm not responsible for any deaths. You want to be healed? Move into my range. I'm not going to babysit you.
It doesn't help that, if two were to apply at the same time, the damage takes first. Then the shield/heal goes through.
The times in UwU where I've seen Galvanize apply to my corpse....
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Reminds me of an Orbonne run I did the other day. Two of the RDMs and a BRD we had as DPS felt the need to constantly kite the bosses all around the arenas. No they could stay near the party or anything, so when group wide aoes hit they got no healing as they weren't in range, it's only when they are nearly dead do they come running like we have a heal cd waiting just for them...

My uninformed guess is that the game engine will only process one action per server tick per player, and this results on AoEs applying their effects one target per tick. If so, changing this may be non-trivial, it may inadvertently break many things.


I thought it was odd how AoE hit everyone consecutively instead of simultaneously. In ffxi it was simultaneous and it was an older game
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