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  1. #11
    Quote Originally Posted by rachcouture View Post
    Call it hand-holding if you want, but better instruction certainly doesn't hurt, nor does boosting AoE range, especially on the unfairly limited SCH and AST.

    There may not be a cure for stupid, but the same cannot be said for ignorance.
    Isn't that cure you telling them they are too far when they stand too far?
    (3)

  2. #12
    Player
    rachcouture's Avatar
    Join Date
    Nov 2014
    Posts
    328
    Character
    Taylor Swiftsong
    World
    Mateus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by SendohJin View Post
    Isn't that cure you telling them they are too far when they stand too far?
    I have a one-line macro with a single <se.11> specifically for this reason. I can assure you that, despite being very obvious, it goes ignored more often than not. People that play with the same group every day probably never experience this, however.

    Quote Originally Posted by Krojack View Post
    I'm confused as to what is unfair about their ranges? Other then WHM Medica 2 which is 20y, all healers AoE are 15y. I fine 15 to be good myself.

    If the range is to be extended on anything it should be the healer LB3 raise. It should be extended to 50y, the same as tank LB3.
    They should all be 20y at a minimum, for one. Agree to the latter.
    (1)

  3. #13
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,459
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by rachcouture View Post
    I'd rather they extend the range of AoE heals first considering the game does a terrible job of explaining to ranged DPS that there's no good reason to stand on the other side of the room during a boss fight.
    I know your pain on this one, your healing and there is that one Ranged dps who is standing as far away as they can from the boss and everyone else
    (3)
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  4. #14
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    This honestly seems more like a limitation of the servers then anything else.

    The fact that there's a hard cap on how many targets an AoE can hit is also kinda goofy (Just standing at max melee range during a packed S rank or NM can be enough to prevent you from taking damage at times).
    (0)

  5. #15
    Player
    Krojack's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Avellin Adorel
    World
    Excalibur
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by KageTokage View Post
    This honestly seems more like a limitation of the servers then anything else.

    The fact that there's a hard cap on how many targets an AoE can hit is also kinda goofy (Just standing at max melee range during a packed S rank or NM can be enough to prevent you from taking damage at times).
    Yeah I'm assuming it's a server limitation too. I would have thought they could fix some of this by now though. After playing WoW for 12 some years their very fast servers have spoiled me. Their ability to apply buffs/debuffs to everyone instantly PLUS their much lower tick rate is amazing.
    (0)

  6. #16
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    Please fix this lol nothing worse then dying from no shields or heals because you were the unfortunate last person to have the effect applied to you before ion efflux kills you.
    (0)

  7. #17
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by rachcouture View Post
    I'd rather they extend the range of AoE heals first considering the game does a terrible job of explaining to ranged DPS that there's no good reason to stand on the other side of the room during a boss fight.
    I tell them to either move in for heals, or I've Rescued them into a group before. If they don't move in or move back out, I'm not responsible for any deaths. You want to be healed? Move into my range. I'm not going to babysit you.

    Quote Originally Posted by Aomine1992 View Post
    Please fix this lol nothing worse then dying from no shields or heals because you were the unfortunate last person to have the effect applied to you before ion efflux kills you.
    It doesn't help that, if two were to apply at the same time, the damage takes first. Then the shield/heal goes through.

    The times in UwU where I've seen Galvanize apply to my corpse....
    (3)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  8. #18
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    Quote Originally Posted by HyoMinPark View Post
    If they don't move in or move back out, I'm not responsible for any deaths. You want to be healed? Move into my range. I'm not going to babysit you.
    Reminds me of an Orbonne run I did the other day. Two of the RDMs and a BRD we had as DPS felt the need to constantly kite the bosses all around the arenas. No they could stay near the party or anything, so when group wide aoes hit they got no healing as they weren't in range, it's only when they are nearly dead do they come running like we have a heal cd waiting just for them...
    (1)

  9. #19
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    My uninformed guess is that the game engine will only process one action per server tick per player, and this results on AoEs applying their effects one target per tick. If so, changing this may be non-trivial, it may inadvertently break many things.
    (0)

  10. #20
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    I thought it was odd how AoE hit everyone consecutively instead of simultaneously. In ffxi it was simultaneous and it was an older game
    (0)

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