Can we get these to apply the heal to all people it hits at the same time? Why does it have to go though and apply to everyone one at a time?
Can we get these to apply the heal to all people it hits at the same time? Why does it have to go though and apply to everyone one at a time?
Last edited by Krojack; 03-28-2019 at 04:15 AM.
Maybe that'll be one of the things they change when they try to change the way healers work as a whole in the next expansion.
It's very weird that all aoe buffs are applied 1 at a time. I mean it creates an interesting effect but can be dangerous if you need emergency group heals.
Also, while they're at it can they throw in a visible range indicator that everyone can see so they can get into the heal before it goes off.
This really goes for anything with an aoe effect whether it comes from healers or other roles (e.g. Shake it Off, Embolden, Battle Litany etc). Changing the way healers work would probably still have the same result, so the game has a whole would need some major changes on how effects are registered.
I'd rather they extend the range of AoE heals first considering the game does a terrible job of explaining to ranged DPS that there's no good reason to stand on the other side of the room during a boss fight.
Isn’t it range based though. The heal starts from the middle and then spreads out and applies depending on how far the target is. A good example is medica 2
You are right that the order is indeed based on range. The delay however isn't. Whether everyone's stacked on a pixel or spread out to the edges of the arena, the sequence applies at the same speed.
Debuffs are the same way. Like the tether in O12s patch, when only one person dies to Ion Efflux because their debuff was on for an extra couple of ms while everyone else gets to live.
The game shouldn't need to hold your hand that much. It doesn't take a genius to realise that their hp is still low and that they're standing far away, while everyone else much closer to the healer is getting healed. A mere glance at the party ui and the arena gives you this information.
Also extending won't help much. WoW has a much larger range for heals, 40 yards as far as I recall, and you still get players in that game who stay out of range of heals and seem oblivious to it. There's no cure for stupid.
Call it hand-holding if you want, but better instruction certainly doesn't hurt, nor does boosting AoE range, especially on the unfairly limited SCH and AST.The game shouldn't need to hold your hand that much. It doesn't take a genius to realise that their hp is still low and that they're standing far away, while everyone else much closer to the healer is getting healed. A mere glance at the party ui and the arena gives you this information.
There may not be a cure for stupid, but the same cannot be said for ignorance.
I'm confused as to what is unfair about their ranges? Other then WHM Medica 2 which is 20y, all healers AoE are 15y. I fine 15 to be good myself.
If the range is to be extended on anything it should be the healer LB3 raise. It should be extended to 50y, the same as tank LB3.
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