Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 21
  1. #1
    Player
    Krojack's Avatar
    Join Date
    Aug 2013
    Posts
    750
    Character
    Avellin Adorel
    World
    Excalibur
    Main Class
    Conjurer Lv 100

    Can you fix how AoE heals are applied to a group?

    Can we get these to apply the heal to all people it hits at the same time? Why does it have to go though and apply to everyone one at a time?
    (10)
    Last edited by Krojack; 03-28-2019 at 04:15 AM.

  2. #2
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    Maybe that'll be one of the things they change when they try to change the way healers work as a whole in the next expansion.

    It's very weird that all aoe buffs are applied 1 at a time. I mean it creates an interesting effect but can be dangerous if you need emergency group heals.

    Also, while they're at it can they throw in a visible range indicator that everyone can see so they can get into the heal before it goes off.
    (11)

  3. #3
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    This really goes for anything with an aoe effect whether it comes from healers or other roles (e.g. Shake it Off, Embolden, Battle Litany etc). Changing the way healers work would probably still have the same result, so the game has a whole would need some major changes on how effects are registered.
    (2)

  4. #4
    Player
    rachcouture's Avatar
    Join Date
    Nov 2014
    Posts
    328
    Character
    Taylor Swiftsong
    World
    Mateus
    Main Class
    Paladin Lv 90
    I'd rather they extend the range of AoE heals first considering the game does a terrible job of explaining to ranged DPS that there's no good reason to stand on the other side of the room during a boss fight.
    (14)

  5. #5
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,354
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Isn’t it range based though. The heal starts from the middle and then spreads out and applies depending on how far the target is. A good example is medica 2
    (0)

  6. #6
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Derio View Post
    Isn’t it range based though. The heal starts from the middle and then spreads out and applies depending on how far the target is. A good example is medica 2
    You are right that the order is indeed based on range. The delay however isn't. Whether everyone's stacked on a pixel or spread out to the edges of the arena, the sequence applies at the same speed.
    (1)

  7. #7
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Debuffs are the same way. Like the tether in O12s patch, when only one person dies to Ion Efflux because their debuff was on for an extra couple of ms while everyone else gets to live.
    (1)

  8. #8
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by rachcouture View Post
    I'd rather they extend the range of AoE heals first considering the game does a terrible job of explaining to ranged DPS that there's no good reason to stand on the other side of the room during a boss fight.
    The game shouldn't need to hold your hand that much. It doesn't take a genius to realise that their hp is still low and that they're standing far away, while everyone else much closer to the healer is getting healed. A mere glance at the party ui and the arena gives you this information.

    Also extending won't help much. WoW has a much larger range for heals, 40 yards as far as I recall, and you still get players in that game who stay out of range of heals and seem oblivious to it. There's no cure for stupid.
    (5)

  9. #9
    Player
    rachcouture's Avatar
    Join Date
    Nov 2014
    Posts
    328
    Character
    Taylor Swiftsong
    World
    Mateus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Penthea View Post
    The game shouldn't need to hold your hand that much. It doesn't take a genius to realise that their hp is still low and that they're standing far away, while everyone else much closer to the healer is getting healed. A mere glance at the party ui and the arena gives you this information.
    Call it hand-holding if you want, but better instruction certainly doesn't hurt, nor does boosting AoE range, especially on the unfairly limited SCH and AST.

    There may not be a cure for stupid, but the same cannot be said for ignorance.
    (4)

  10. #10
    Player
    Krojack's Avatar
    Join Date
    Aug 2013
    Posts
    750
    Character
    Avellin Adorel
    World
    Excalibur
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by rachcouture View Post
    especially on the unfairly limited SCH and AST.
    I'm confused as to what is unfair about their ranges? Other then WHM Medica 2 which is 20y, all healers AoE are 15y. I fine 15 to be good myself.

    If the range is to be extended on anything it should be the healer LB3 raise. It should be extended to 50y, the same as tank LB3.
    (3)

Page 1 of 3 1 2 3 LastLast