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Thread: MP/TP squish?

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  1. #1
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
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    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by wereotter View Post
    The change itself, also, is pretty minor considering how few jobs actually use both TP and MP. Paladin, Bard, Dark Knight, and Red Mage if I'm not mistaken are the only jobs who use both. For every other job one of the two resources is pointless. Like no melee DPS needs MP, no healer needs TP so as they change the battle system, it makes sense to only have one resource as opposed to two since it just means adjusting a few jobs to make them run on one resource.
    The change is pretty significant though, given that TP is basically infinite outside of AoE spam. While MP users run dry on a regular basis and need to at least use Lucid in order to maintain ST rotations, if not also benefit from Refresh.

    Meaning that unless they change some things, suddenly all TP users will find themselves having to actually manage a resource - Which is pretty major.

    With jobs that use dual resources also being heavily affected too because of how they rely on their "Free" actions that use TP in addition to their MP management.

    Quote Originally Posted by Styopa View Post
    Is it surprising that there hasn't been more discussion from SE about the specifics regarding something as apparently-significant as the TP/MP squish?
    They will want to wait until the changes to combat have been all finalized. Since, one of the things they've mentioned is they don't want to give out any information about any specific part of the system on its own, because they mentioned that it might not make sense to us until we have the entire systems function before us.

    Like, how they're doing this removal of TP might not make sense unless we know about how resources are going to be managed, what MP costs are going to be like, what the availability of skills like Refresh or Invigorate might be like, whether they want to make classes that currently don't have to care about resources because of how TP works have to manage their MP now etc.
    (2)

  2. #2
    Player
    wereotter's Avatar
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    Sep 2015
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    Ul'Dah
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    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Kalise View Post
    The change is pretty significant though, given that TP is basically infinite outside of AoE spam. While MP users run dry on a regular basis and need to at least use Lucid in order to maintain ST rotations, if not also benefit from Refresh.

    Meaning that unless they change some things, suddenly all TP users will find themselves having to actually manage a resource - Which is pretty major.

    With jobs that use dual resources also being heavily affected too because of how they rely on their "Free" actions that use TP in addition to their MP management.
    This isn't entirely true.... physical jobs that scale well with skill speed (monk is a great example) do start to feel the pinch on TP as a resource as a fight goes on. The skill speed monk build is what I use and while I don't run dry on TP as fast as I do MP on red mage, I do still have to use purification and invigorate to keep doing if there's little to no down time. Some jobs haven't had to pay as much attention to it since Stormblood launched, but melee jobs have had to manage TP before, Heavensward was pretty bad for this, and melee jobs in longer fights with lots of up time really relied on TP songs from machinists/bards.
    (2)