Quote Originally Posted by wereotter View Post
The change itself, also, is pretty minor considering how few jobs actually use both TP and MP. Paladin, Bard, Dark Knight, and Red Mage if I'm not mistaken are the only jobs who use both. For every other job one of the two resources is pointless. Like no melee DPS needs MP, no healer needs TP so as they change the battle system, it makes sense to only have one resource as opposed to two since it just means adjusting a few jobs to make them run on one resource.
The change is pretty significant though, given that TP is basically infinite outside of AoE spam. While MP users run dry on a regular basis and need to at least use Lucid in order to maintain ST rotations, if not also benefit from Refresh.

Meaning that unless they change some things, suddenly all TP users will find themselves having to actually manage a resource - Which is pretty major.

With jobs that use dual resources also being heavily affected too because of how they rely on their "Free" actions that use TP in addition to their MP management.

Quote Originally Posted by Styopa View Post
Is it surprising that there hasn't been more discussion from SE about the specifics regarding something as apparently-significant as the TP/MP squish?
They will want to wait until the changes to combat have been all finalized. Since, one of the things they've mentioned is they don't want to give out any information about any specific part of the system on its own, because they mentioned that it might not make sense to us until we have the entire systems function before us.

Like, how they're doing this removal of TP might not make sense unless we know about how resources are going to be managed, what MP costs are going to be like, what the availability of skills like Refresh or Invigorate might be like, whether they want to make classes that currently don't have to care about resources because of how TP works have to manage their MP now etc.