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  1. #1
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90

    Chance for Adv. Crafting Classes?

    Just wondering...yes I know crafting is going to be dumbed down further, but I think adv. crafting classes doesn't really add to the complexity.

    A form of specialization perhaps? Doesn't have to be a full 50 levels of leveling. Maybe 10?
    Think of it like a Master's Degree - Can only choose 1 or 2?

    I think this would be more interesting than a plain "you can only reach lvl 100 on 2 crafts" type of specialization.

    E.g.
    Engineer (ARM+ALC, build siege engines, airships if they let us build our own)
    Gunsmith (BSM+ALC, Gunblades...for Musketeer if ever added)
    Shipwright (CRP+WVR, if they ever let us sail the seas)
    Builders (CRP+MIN, build houses)
    Tamer (BTN+LTW, raise animals & chocobos)
    Horticulturist (BTN+ALC, raise plants and trees)
    (1)
    Last edited by tymora; 03-02-2012 at 06:26 PM.

  2. #2
    Player
    Akubikumo's Avatar
    Join Date
    Mar 2011
    Location
    Snarfa Snarfario
    Posts
    326
    Character
    Etsy Dreamcatcher
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Gastronome (CUL + ALC, fermented beverages, candy, sport drinks, fondue, caviar)
    (0)

  3. #3
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Yoshi did mention maybe having a type of master craft system where you may only be able to lvl 1 master craft.It was a long time ago, maybe even one of his first prod letters.
    (0)

  4. #4
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I like some of those combinations although I think something like shipwright and engineer would be very situational and expensive.

    IMO something like an airship/boat should require all crafts and gathering classes. (kind of like a linkshell effort, everyone has to pitch in for the best results)

    What with the addition of needing to learn recipes before being allowed to make items in 2.0, its a good chance for them to drop specialised recipes in instances and rare drops from leve chests etc.
    (0)

  5. #5
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Jinko View Post
    I like some of those combinations although I think something like shipwright and engineer would be very situational and expensive.

    IMO something like an airship/boat should require all crafts and gathering classes. (kind of like a linkshell effort, everyone has to pitch in for the best results)

    What with the addition of needing to learn recipes before being allowed to make items in 2.0, its a good chance for them to drop specialised recipes in instances and rare drops from leve chests etc.
    ship recipe: two oak planks and some iron rivets
    (0)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by syntaxlies View Post
    Yoshi did mention maybe having a type of master craft system where you may only be able to lvl 1 master craft.It was a long time ago, maybe even one of his first prod letters.
    he mentioned mastering a craft but said nothing about it having to do anything with leveling, that was just speculation made by a bunch of crafting haters