It is more how a Character is designed and the Animations in a Game.
Lets compare Designs.
For this, I will take 2 Characters from Fire Emblem Blazing Blade, Hector and Lyn.
Even without playing this Game for a single second and only seeing the Cover of the Game the Viewer gets a clear Picture, that Hector is more of the bulky defender.
He is big, wearing Plate Armor, wieliding a double headed heavy axe and just looks like a guy who could eat some hits.
Now there is Lyn. She is smaller wields a single edge blade and no Armor. And again, even without playing the Game a Player would know: Lyn is fast and stabby and Hector heavy and a hard hitter.
Now we go for Final Fantasy:
If we compare a few Characters from FF10, we can see such differences.
Tidus comes with a faster Idle Animation in Combat, his Animations are fast and slashy.
And then there is Auron.
Auron comes with this slower stone Statue like idle Animation, holding his heavy Zweihänder over the Shoulder, moving not that much and his Sword slashes are slower and with more force behind them. This makes him look super though.
You even could create two Characters that look exactly the same, with the same Weapon and the way they move can sell two absolutly different things.
You could make two Characters that move the same, but could sell different roles with two different Designs.
This is true in some way. If they can't make people play Tank with a Class that is more or less Guts...what else could sell tanking. ^^
I still miss a Glamour that reminds me of the Black Swordsman Armor and a Sword like Dragonslayer.


Reply With Quote








