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Thread: Beastmaster.

  1. #11
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    I like the limited ideal I think it was my ideal to begin with through I would suggest allow the use of command squadron in dungeon yet allow it so you use mission for dungeon with blue magic. this way SE will give time to adjust spell in dungeon and allow players to learn the jobs.

    I believe beastmaster should be hybrid pet job where you fight side by side with your pet and tried get them they favorite food and build trust with the beast you tame also use the haul breaker island for quest hub for beast master and as well stables
    (0)

  2. #12
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Rather than limited I'd like to see them become Advanced, having a component for both. Or Beastmaster just being a regular job that's fine too, although I like the idea of advanced jobs since I do like the interesting takes on content but I just don't really love the idea of a job becoming side content only (so not in love with limited but I do like the concept of advanced).

    Say for example Beastmaster's limited side is more like a DoL shepherd job (something FFXIV has mentioned a few times in the past), being able to harvest and care for animals with some new mechanics based around that and because it's limited it doesn't have to follow the exact DoL formula (just make sure it's useful and fun). Then the main part works in normal content, balanced in such a way that it doesn't cause massive issues in normal play (can use limited content to enhance the main content as well). An enhancement from limited content might look like rather than gaining levels and abilities as normal they have greatly accelerated exp growth on animals that learn abilities from their archetypes that build out their main side. So at level 20 they need one pet at X level, at level 60 3 different archetype pets at Y level, etc, etc, so long as the duty finder is fairly restricting and the time spent becoming combat ready isn't astronomically faster or slower than other standard main jobs it's all good.

    Hopefully the AI for pets in general is improved though, should be able to respond faster / while casting and stunned (some QoL might vary from pet class to pet class). Given that it's a direct pet class a lot of the AI issues would probably solve themselves, just need to make sure it isn't too slow lol.
    (2)
    Last edited by Shougun; 04-02-2019 at 02:58 AM.

  3. #13
    Player
    Lubu_Mykono's Avatar
    Join Date
    Aug 2018
    Location
    Radz-At-Han
    Posts
    320
    Character
    Lubu Mykono
    World
    Phantom
    Main Class
    Dark Knight Lv 90
    How to limit Beastmaster?

    Tie the limited currency like the BLU ones for White Wind, Mighty Guard etc. behind Beast Tribe currencies so it takes a month of doing dailies to get all the Monsters / Pets / Familiars for the single player instanced content like the Carnivale.

    Still I can't see how they will add another Ranged DPS after announcing Dancer just a few weeks ago. They'd never add two DPS jobs in the same category so close together.....
    (0)

  4. #14
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    beast master should be combat job I don't see the limit as any issue they worried about machinac and players be able learn them which isn't bad thing, this why I suggest start complex jobs at lvl 1 so limit till after expansion isn't bad thing. I didn't think SE would go with my ideals. I think approach is good need be alittle refined for limit jobs I think squadron dungeon would and should be allow with blue mage. as for beast master I would like hybrid jobs that focus on pet/beastmaster relationship and building it use beast master use weapon for combats here something I found interest the beast lord of the farther eastern has a character that commcat with we beasts one could create a jobs where beast master can commucate with his or her pets so focus on relationship between animals and master. I also suggest that one could create range combat for pet basic on size
    big pets such mammoth to t-rex tank
    tiger medium size melee dps
    small pets such squrriel range dps
    (0)

  5. #15
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Much as I'm aware that most people would prefer BST as an unlimited job, I should point out that if the class is based around being a beast tamer with different pets, there are about three options to balance them:
    • The Hunter Route: Tamable Pets are common but have theoretically similar DPS, with all "unique" attributes standardized into a few specializations (ie all birds have the same skills, all quadrupeds have the same skills, all insects have the same skills, etc); thus the job would be balanced around the assumption you have any one. The actual taming process is basically a matter of selecting a skin and is virtually cosmetic. Ultimately little of the job is based around actually swapping pets, unless you need a certain utility for a fight, so leveling would increase your pet "inventory" space and limit your access to too many at once.
      or
    • The Warlock Route: Pets are not "tamed", but rather two to four are assigned to you on level-up similarly to Egis, potentially with optional skins by talking to an NPC. The job is balanced around the assumption all BSTs have the same set of pets to choose from and use the best pet(s) for the fight. Note that if it remains a Ranged class, this would basically make BST basically a SMN without the presumable focus on DoTs (and it wouldn't surprise me if they removed Dreadwyrm Trance from SMN entirely to focus on Demi-Primals, and shifted that type of gameplay onto a BST as a sort of Feral state).
      or
    • The Tame Anything Route: BST is made under the assumption you collect staple or unique pets at your own pace independent of level, and thus would be nigh impossible to balance against other classes, forcing it to be a Limited Job. As a trade-off, each pet would not necessarily need to be "balanced", encouraging you to Catch 'Em All and swap pets to match the strategy, a la BLU's Spellbook.
    Basically, either standardize to make it easier to balance against other classes, or don't bother balancing against other classes.

    Personally I see the people who are saying "I'd be happy with it as a Limited Job" are hoping for the boundless potential of the latter (which I'd be excited for), while many of the hopes for an Unlimited Job are undetermined between the first two (which I would probably ignore for just being like any other pet class).
    (1)
    Last edited by Archwizard; 04-02-2019 at 06:48 PM.

  6. #16
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Archwizard View Post
    Personally I see the people who are saying "I'd be happy with it as a Limited Job" are hoping for the boundless potential of the latter (which I'd be excited for), while many of the hopes for an Unlimited Job are undetermined between the first two (which I would probably ignore for just being like any other pet class).
    Another option could be a pet job similar to SMN but rather than dots and things not related to your pet make the vast majority of the skills pet related, such that you're commanding your pet and occasionally doing some action yourself (vs something like warlock where your pets do their thing and you do yours).

    Although to be honest if starting from ground zero I'd switch those. Such that because Summoner is commanding through their will force (aether) that their summons are their focus (majority damage), and comes with concepts like their pets are stunned and such when they are.

    While Beastmaster's pet would have an advanced (trust party member) level AI that would also take commands (like if you were stunned and you had a helping pet out it could shout to cut your stun timer in half), and the beastmaster would fight along side their pet (like a beastmaster talented hunter from WoW, with a bit more focus on pet than WoW's hunter).
    (0)
    Last edited by Shougun; 04-03-2019 at 03:51 AM.

  7. #17
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    look there way limit the beastmaster it if they use my ideal. first if you limit to pet you only tame in realm reborn and you only reach lvl 50 with it then your limited. see the point for blue magic is after the limit cap is remove you lvl it always to lvl 80. this same truth for beastmaster. by limit lvl cap you give people time figure out the jobs.
    think about limit family you can tame

    ranger beast

    melee dps.
    tiger, gorilla,
    tank pets. pet that tank base there size and access to high expansion for example
    Mammoth, t-rex, tricetop,

    this work
    heavenward, stormblood both has keep access to some pets limited if your limited to lvl 50

    we have summoner we don't need another and even the summoner need work and improvement because it feel less like summoner of early ff games

    I rather SE take more hunter route yet make more advance Blizzard simplified hunter way to much and make kind not fun
    (0)

  8. #18
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    I'd rather have fire and forget pets and a whole lot of them at once. I'm a big fan of being squishy but having a bulky ass army doing everything for me. The true lazy Pokemon Master class dream.
    (2)

  9. #19
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    I still think that summoner it pretty much that I wish it was improve on

    I rather have hybrid pet job where you fight side by side with your pet
    (0)

  10. #20
    Player
    Skyros's Avatar
    Join Date
    Feb 2015
    Location
    Gridania / The Black Shroud
    Posts
    9
    Character
    R'eztli Tonatiuh
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Unfortunately, chains and whips do not excite me. When I think of a Beastmaster fantasy, separate from the Final Fantasy series, I think bow. Longbow, crossbow. Dual wielding axes. Nothing has hit as close to home as World of Warcraft's iteration did for their survival specialization.

    An unlimited job with the ability to combine both ranged and melee attacks would diversify the job and make it more interesting. The weapon itself could just be a combination of a longbow, plus two hatchets/axes at your waist. That honestly would truly interest me. Give them the ability to gain favor and collect a wide variety of pets, but keep their skills in line with the specific species of animals, and I think it would make for a visually stunning, and entertaining job to play.

    Just give me WoW's hunter in XIV and make it unlimited and my dreams will forever have come true.
    (2)
    Last edited by Skyros; 05-08-2019 at 10:50 AM.

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