Quote Originally Posted by ForteNightshade View Post
The thing is... people who aren't handle of doing more than occasionally pressing Cure II shouldn't be able to continue until they learn. By making the game easier and easier, it removes any incentive for people to learn. Why bother getting better when the game offers up participation trophies left, right and center? What the devs fail to realize is they can insist a hundred times over healer DPS isn't a requirement. So long as said requirements remain extremely lax, the community will expect it.

When even Ultimate allows for half your casts to be on DPS abilities. I think we need to reconsider healing requirements. In fact, friends and I did GD without a healer. WAR and three DPS. Did all the huge pulls, no problem. That's how easy dungeons are.
I'm not arguing from a moral perspective ("It shouldn't get harder, please everyone won't you think of the bad healers?") but rather just what I see as a realistic one; SE has appeared very consistent on the idea that they don't want to force people to improve and so expecting them to do so doesn't fit the narrative.

I agree that it could be a fun thing but I just don't see it as realistic given the current state of the game/dev team.