Quote Originally Posted by Feidam View Post
My question is is that the reason though. Or are the they getting tunnel vision with dpsing? In which focusing on heals might solve some issues.

Or are they dps players getting faster queues? Had a healer the other day say they suck at heals but only play healer in dungeons for faster queues since they can usually just dps when a player died due to unavoidable damage fighting the mist dragon. If having to heal more ran those types of healers off and back to the role they really want to do I’d be ok with it.

Edit. I like being able to throw dps as a healer, but I am actually ok with healing requirements to increase so that I have to heal way more than dps. Hell it might be nice if they had to make like the sleep spells become role skills and then players have to do more than just round up large pulls and aoe dps everything down repeatedly. Making it some pulls need to be small and focused/ cc, some pulls that are large, some that single pull mini bosses to mix it up.
Purely anecdotal (though what isn't in this game really) but the healers I see failing to keep up with the healing needs of their parties are rarely doing any dps at all.

I won't act like tunnel visioning on dps doesn't happen but there are very few things that hit hard enough in a dungeon to result in a tank's death and healers who do considerable dps are usually aware of these things. I'll admit I have less bad healers than most people since I often heal things myself but the ones I do see are the ones who are moving around a lot, healing with inefficient tools/massively overhealing and getting caught in avoidable damage themselves.

tl;dr- People who are aware enough to do damage as a healer are also usually aware of their oGCD tools. Mismanagement of those tools can sometimes result in deaths but more often than not it's the people who aren't knowledgeable about all their healing options who let people die.

As far as increasing healing requirements I'm unopposed to it on the grounds that it's in content with some kind of gate on it. Expert roulette is painful enough now when I can pull decent dps numbers as a WHM, taking that away from me means when I'm paired with a tank-stance-tank and clueless dps turns 20min dungeons into 30 minute tragedies. No thanks.