Results -9 to 0 of 159

Threaded View

  1. #19
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by lordcruxis View Post
    so basically, whm and sch get no mp issues, but ast has to rely on rng to keep up
    Not really. WHM would have to balance how much mana they have versus the amount of healing needed.

    If their mana is too low they'd have to cast several cures to get the lilies full. But, cure remains a weak heal.

    So, it is a choice. Negligible healing or risk using more mana?

    The WHM would spend their lilies to get a portion of their mana back. One lily 10%, two lilies 25%, three lilies 40%.

    To go further regarding SCH, I feel the player should have weaker heals but very good shields with the fairy providing the majority of healing and buffs. So, the SCH has to decide between regaining mana or not having heals to supplement their mitigation.

    They'd have to go a certain length of time without that extra buffing and healing before they are up to full mana. But, they can summon their fairy anytime.

    But the SCH would receive less mp. The summon of the fairy would be free of cost because why take away the mana they sacrificed Eos/Selene for to begin with?

    It'll still cost a global for the summon though. The time to regain full mana could be twelve seconds.

    AST would automatically have the full mana card in their hand first draw. They'd have an extra slot to hold this card for when they need it. Their abilities would cost more mana but not excessively.

    Meanwhile, the buffs AST casts would be more meaningful in the instance/raid environment. So, the decision to play the full mana card becomes meaningful.

    After the first use of the full mana card, it is random when the ASTR will pull another one but they would still be able to hold it as a regular card or in its special slot.

    The idea is to bring in the minigame of mana management to the healing in this game while keeping healing interesting versus the current minigame of dps versus healing.
    (0)
    Last edited by Kacho_Nacho; 04-20-2019 at 01:06 PM.