What you are suggesting just isn’t feasible in regards to maintaining balance in a mmo game. But quite frankly neither is the utility vs non utility set up SE has taken. Some players will sideline certain classes then. Hopefully the get this worked out.But that's the thing, you can be a "pure" class and still have utility. The problem is that SE doesn't take the "pure" concept far enough. They stop at slightly bigger numbers. It never translates into exceptional new abilities. If my class has forgone any diversification in it's abilities and is built around doing ONE THING REALLY REALLY WELL, then I should be able to do things the other classes can't.
If you want WHM to be a pure healer, then actually give it unique tools and abilities to heal with. Give WHM a reraise or an AoE raise, or a way to reduce or eliminate weakness. Give it a Healing Aura or let it cast "stored heals" that activate when someone takes damage or even heals that activate when a character hits 0 and lets them cheat death. That's absurd! you say? Is it really though? Isn't it more ridiculous to have a class wholly dedicate itself to a single skillset and gain nothing more than slightly bigger numbers?
If I'm the guy who lives at the gym, I shouldn't just be able to lift 20lbs more than the guy who goes three times a week. I should be able to lift things in ways the other guy can't even imagine.
Last edited by Feidam; 04-19-2019 at 05:40 AM.
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