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  1. #11
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Hustensaft View Post
    Numerical fights currently needs abour 2/3 of a single healers output to be healed... while you get two.

    That's why healers get to press their Broil/Stone/Malefic for 80% of the fight, that's really very entertaining. It's even worse for SCH being able to run Selene, and still spend two thirds of his Aetherflow on Energy Drain, because there's virtually nothing else to use them on - in a 8 min fight you're lucky when you reach more than 5 Indoms and Excogs. (so much for "oGCD healing")
    I'm obviously not talking about good healers who know how to use their tools to the fullest. I'm talking about those who already struggle having the necessary awareness and reaction time to do Extreme content. These below average healers are currently allowed to do EX fights and still have a decent win rates. They already heal with GCDs because of a bad oGCD use. Raising the bar means that these people won't be able to do EX content. This is a loss for them, but also for everyone else. You might even force them to change their role, or even quit the game.

    Quote Originally Posted by Feidam View Post
    I guess so. When I play a healer I want to heal. And if able toss some dps. Not the current I dps and toss out a ogcd heal as a side action. There is nothing wrong with challenging healers. They are there to heal first and foremost. How is a group wiping due to healer screwing up any worse than a dps screwing up? A tank? Each role needs to have responsibilities that if not met wipes the group. A healer unable to perform the healing requirements should wipe a group just like dps that can’t meet the dps check.
    We already have tank checks and DPS checks. We also already have heal checks. What you ask for can only be happening if this happens:
    - Auto-attacks being way more powerful, forcing single-target healing through GCDs.
    - Raid busters and raid damage being way more frequent, forcing AoE-healing through GCDs.
    - Having way more single target damage requiring GCD healing.

    In short, in order to force people into having to heal with GCD, you have to exaust the oGCD first, and then push even more damage on them so the only thing left to use are GCDs. This is when things break. A lot of people will simply not be able to do that. Which echoes what I've said to Hustensaft just above.
    Tanks will die from auto-attacks. Group members will die from chip raid damage (including the healers themselves). Side effects also include a way bigger risk for using Raises, as MP issues will become instantly fatal.
    This is extremely frustrating already when it happens. What you suggest will make it happen even more. And again, this is not desirable. There is absolutly nothing that warrant groups wiping more to that kind of things.

    Also, what you want is not are not heal checks. You just want to raise the HPS healers do by forcing GCD usage. This is literally using more Medicas and Cures. This doesn't bring any interesting interactions, simply because the current GCD heals we have are not interesting to use. If there was a gameplay value, then I could maybe agree with you, that the cost of wiping more to frustrating things is worth it because of the good gameplay that would arise from playing this way. But that's not the case currently.

    Forcing people into using GCD heals is not the way to go (at least not with the current GCD we have). The stakes are too high, for a very arguable and subjective benefits.
    What I do agree on, is that "there is nothing wrong in challenging healers". But only if you challenge the right healers in the right content. Which isn't what you advocate for.
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    Last edited by Fyce; 04-15-2019 at 09:09 AM.