Quote Originally Posted by Coltvoyance View Post
At one point, SE used to design parts of the encounter specifically around healers. Like Ifrit EX tethers or Leviathan EX healing debuff. I don't think there was a single mechanic in any of the Stormblood fights that inhibited, changed, or impacted healers in a meaningful way. Tanks get Tank Swaps and Tank busters. Healers get... to just move around and dodge things like DPS do? Where are our mechanics?
Don't need to put all the burden on Healers again.
I'am happy that everybody have the same mecanics to do, or if we have role mecanic, then every role should have the same amount.