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  1. #1
    Player
    Bobsmiaw's Avatar
    Join Date
    May 2018
    Location
    Limsa Lominsa
    Posts
    76
    Character
    Willem Allen
    World
    Phantom
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Levy9 View Post
    Ironically, I think the PvP healers make a bit more sense from a design/identity perspective, despite the limited moveset/similar core.

    For example, PvP AST is the fast and mobile buffing healer, with instant cast times on their single target GCDs. They essentially have something similar to Red Mage's dual cast trait, letting them instant cast a GCD after a hard casted Benefic. Their speed technically makes them the strongest throughput healer. PvP AST doesn't have any shields or any regen, save for drawing lady of crowns through it's job mechanic. Their card buffs, speed/mobility and throughput healing is what they are given in place of shields or on-demand regens. They do still have Disable/Bole for occasional mitigation though. Not having shields actually makes drawing Bole a bit more desirable as well. (Pray for Bole on limit break)?

    Given that AST has abilities that involve time manipulation and speed alteration, I think it makes sense thematically as well.

    The lower recast time on Lightspeed and the instant cast trait of PvP AST makes it so the developers can comfortably omit certain healing tools on AST's kit to create a more varied feel. AST doesn't require the same regen/shield mechanics that a WHM/SCH has when it can heal so rapidly. I feel as if PvP AST finds a third way when it comes to keeping the party survival potential that each class brings relatively balanced.
    100% agree with this, faster cast speed also works perfectly with our tons of cards oGCD.
    Maybe also reduce the cast time for all healing spell? like Benefic = 1.5 sec, Benefic 2 = 1.5 sec, and Helios = 2 sec?
    However, keep all AST healing spell potency lower by at least 10-20% than WHM.

    Some addition: the abridged (instant cast) from Benefic cannot be used to instant cast Ascend to prevent it become OP.
    Abridged only work to instant cast Benefic, Benefic 2, and Helios. Not working with MAlefic and Gravity.
    Abridged + Benefic = got Abridged again ( same as PVP, you can instant spam Benefic overtime)
    Abridged + Benefic 2 = no additional Abridge
    Abridged + Helios = no additional Abridge
    Maybe also add mp cost reduction when under the effect of Abridged (like 25% mp cost reduction)? since we depend on fast/spamming healing especially in a dungeon?

    The main problem from AST will be the Aspected Benefic since we use it on our job quest to heal and provide a barrier.
    So, SE cannot delete this spell. They have to give a different effect and healing mechanism for this spell.
    On the other hand, I think Aspected Helios can be deleted.

    For burst healing, we have Earthly Stars.
    For mitigation + regen, we have Collective Unconcious.
    So we do not need an additional HoT/Shield from the Aspected spell.
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    Last edited by Bobsmiaw; 03-28-2019 at 10:30 PM.