I actually don't agree with you on that, but I suppose it depends on what you mean by "shield" exactly. If you mean flat out adlo-type spell, then I disagree. If you mean "method of mitigating damage" then I would agree.
I think that all the healers should have different ways in which they primarily heal damage or prevent damage. They all also need some sort of "OH %#!#@" button for emergencies. I want to emphasize here that I don't necessarily think AST *should* have to only heal with HoTs. I just feel that's the best method due to their duration/time theme.
Primary tool wise, I think WHM and SCH are more or less fine. WHM's primary means of healing are direct heals with cast time, SCH has shields that heal a bit on application, and have the fairy which could provide some sort of small "topping off" healing while shields are up, or perhaps some way of replenishing the shield itself to differentiate the two a bit from each other. The ability for SCH for "OH !$#!" can be one of the spells they already have which consumes the shield and heals the health it would have shielded. Perhaps they can keep this ability and have a single target version on a lengthier cooldown that gave a boosted amount of the sheild's remaining "HP".
As for AST you can do something similar. Playing RIFT, I remember the Warden Cleric Soul having this ability called "Orbs of the Stream" that was really kind of cool. It created three balls of water and they orbited the target player and burst whenever that player took damage giving some healing. Perhaps Diurnal Sect can make their heals HoTs while Noctournal makes them these "Orbs" instead. The orbs would have a long duration, burst heal on demand (take damage) while the HoTs would heal the same amount that the heal would originally over 15 seconds (though + a bonus as the heal would technically take longer, to keep the healing per second in line with other healers.) Their "OH !#$@ button" could consume the HoT/Orbs and heal all of that potential damage at once, similar to the scholar's.
For damage mitigation, maybe WHM can have an ability like Phalanx or something which reduced all incoming damage by X% until it had absorbed a certain Y amount of damage. Maybe ASTs could have some sort of Stasis effect where the damage is delayed for a certain amount of time and when that time is up, gets placed on the target as a DoT over the same amount of time or something. I'm just kinda throwing out ideas that are swimming around.
Edit: I'm only really talking about primary sources of healing here, except when I mentioned Scholar and the faries. I should note, that I am all for each healer to have a primary *and* secondary means of healing, much like the WHM has Cures and Regen. Regen and the AST HoTs can stack because they are not the same duration or the same amount of healing, thus the effects are not equivalent. AST would have time delay heals as a secondary much like Earthly Star operates, in my mind.



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